orts a free software rts game engine. conversa de hoje o que é orts? que competição é essa?...
TRANSCRIPT
ORTS
A Free Software RTS Game Engine
Conversa de Hoje
• O que é ORTS?• Que competição é essa?
– Game 1– Game 2– Game 3
• Como rodar?• Como estudar?
O que é ORTS
• ORTS = Open Real-Time Strategy• É um ambiente de programação para o
estudo de problemas de real-time IA tais como:– Pathfinding– Imperfect information– Scheduling– Planejamento
Que competição é essa?
• ORTS RTS Game AI Competition• A competição envolve o uso da Engine
ORTS e é dividida em categorias:– Game 1 :: “Gathering Resources”– Game 2 :: “Tank Combat”– Game 3 :: “A Real RTS Game”
Game 1
• Objetivo– Gather as much resources as possible within
10 minutes • Desafios
– Cooperative pathfinding – static/mobile obstacle avoidance
Game 1
• Setup– single player – perfect information – random 32x32 terrain (ground level tiles connected,
small irregular static obstacles) – one control center, 20 workers nearby – several resource patches – limit # of workers on single resource patch to 4 – some small mobile obstacles ("sheep") moving
randomly
Game 1
• Ações - (Worker)– move(x,y[,s]) – stop() – pickaxe.mine(obj) – return_resources(obj)
Game 1
Game 2
• Objetivo– Destroy as many opponent buildings as
possible within 15 minutes • Desafios
– small-scale combat – unit group management – adversarial/cooperative pathfinding
Game 2
• Setup– two players – perfect information (apart from simultaneous actions) – random 64x64 terrain (ground level connected, small
irregular static obstacles) – for each player: 5 randomly (but symmetrically)
located control centers with 10 tanks each nearby – some small mobile obstacles ("sheep") moving
randomly
Game 2
• Ações – (Tank)– move(x,y[,s])– weapon.attack(obj) – stop()
Game 2
Game 3
• Objetivo– destroy all opponent buildings within 20
minutes • Desafios
– pathfinding – combat – grouping forces – scouting – resource allocation
Game 3• Setup
– two players – imperfect information (simultaneous actions + fog of war) – random 64x64 terrain (ground level connected, small irregular static
obstacles) – some neutral mobile obstacles ("sheep"), random motion – one random starting location each with one control center, a resource
cluster and 6 workers nearby – ~4 more resource locations randomly scattered on terrain – tech-tree:
• workers build control centers, barracks, and factories • control centers train workers • barracks train marines • factories produce tanks • building a barracks requires control center • building a factory requires control center and barracks
Game 3
• Ações– Worker
• move(x,y[,s]) • weapon.attack(obj) • stop() • pickaxe.mine(obj) • return_resources(obj) • build_controlCenter(x,y) • build_barracks(x,y) • build_factory(x,y)
Game 3
• Ações– Tank
• move(x,y[,s]) • weapon.attack(obj) • stop()
– Marine• move(x,y[,s]) • weapon.attack(obj) • stop()
Game 3
• Ações– Control Center
• train_worker () • stop()
– Barracks• train_marine()• stop()
– Factory• build_tank()• stop()
Game 3
Como rodar?
• No site da competição e do próprio ORTS possui informações e how-to’s– ORTS
• http://www.cs.ualberta.ca/~mburo/orts/index.html
– ORTS Competition– http://www.cs.ualberta.ca/~mburo/orts/AIIDE06/
Como estudar?
• Tópicos importantes– Multi-agent
• Foraging• Planning
– Formação– Táticas & Estratégias– ...
Como estudar?
• AI Game Wisdom 1 e 2• Game Programming Gems 1, 2 e 3• Steels, L. (1989). Cooperation between
Distributed Agents through Self-Organisation. Decentralized A.I. E. Werner and Y. Demazeau. Amsterdam, Elsevier North-Holland.
ORTS
Dúvidas?