os elfos fizeram muitos anéis – tolkien e videojogos

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Elen síla lúmenn' omentielvo.

Leonel Morgado

[email protected]

Os Elfos fizeram muitos anéis – Tolkien e videojogos

Leonel Morgado

[email protected]

Os Elfos fizeram muitos anéis – Tolkien e videojogos

É minha intenção completas estes slides com comentários e ideias da

palestra que proferi.Se estiver interessado, consulte novamente o local onde obteve este diaporama, para ver se já lá coloquei uma versão mais atual.

Ou procure em https://repositorioaberto.uab.pt/

“If you are present at a Faërian drama you yourself are, or think that

you are, bodily inside its Secondary World (…) you are in a dream

that some other mind is weaving, and the knowledge of that alarming

fact may slip from your grasp.

(…) a Secondary World into which both designer and spectator can

enter, to the satisfaction of their senses while they are inside; but in its

purity it is artistic in desire and purpose.”

J.R.R. Tolkien, “On Fairy-stories”

Gary Gygax1938-2008

Dave Arneson1947-2009

« (…) he loathed the major fantasy touchstone of the time, J. R. R. Tolkien's Lord of the Rings series. "It was so dull. I mean, there was no action in it," Gygax says. "I'd like to throttle Frodo."»

— Kushner, D., 2008, “Dungeon Master: The Life and Legacy of Gary Gygax

(…) Though I thoroughly enjoyed The Hobbit, I found the Ring Trilogy... well, tedious. (…)

Ent is interesting; (…) Tolkien’s orcs are also in both games. (…) The elves (…) borrow two

names (gray and wood) from the Professor’s writings, and that is nearly all.

(…) The seeming parallels and inspirations are actually the results of a studied effort to

capitalize on the then-current craze for Tolkien’s literature. Frankly, to attract those readers

and often at the urging of persons who were playing prototypical forms of D&D games —

I used certain names and attributes in a superficial manner, merely to get their attention!

Baseado em: Makai, Péter Kristóf (2014). Games and Gaming: Quantasy. In “A Companion to J. R. R. Tolkien”. John Wiley & Sons.

Nome: de Tolkien

(Akallabêth)do Silmarillion

(1977)

Jogo: de Gygax,

Dungeons & Dragons

Pool of Radiance

Ultima Underworld II

DragonAge

Elder Scrolls: Skyrim

Comparação corporal entre raças no AD&D

1,8 m

2,1 m

2,4 m

1,2 m

1,5 m

0,9 m

0,3 m

0,6 m

AD&D e Terra Média

1,8 m

2,1 m

2,4 m

1,2 m

1,5 m

0,9 m

0,3 m

0,6 m

Elfos de Dragon Age

Anões deWorld of Warcraft

Anões deWalt Disney

Mapa doWitcher II

Mapa de D&D

Alqualondë

Sylvhara

Sylvhara is the beautiful land of the Northern Sylvan Elves that developed as a separate culture…

“Tolkien’s source material, the detailed, multi-layered representation

of Middle-earth, was in and of itself inspirational (…) Dungeon

Masters became sub-creators in conjuring up rich fantasy

playgrounds (…) faced with the magical, but onerous task of making a

world work. (…) Today, we are in a situation where these playful

instances are actively intermingling with one another, creating hybrid

forms, and (…) we can look forward to ever new ways of employing

the imagination (…)

Péter K. Makai, Games and Gaming: Quantasyin “A Companion to J. R. R. Tolkien”

Leonel Morgado

[email protected]