roteiro de aula 1 desenho auxiliado por computador · roteiro de aula 1 desenho auxiliado por...

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ROTEIRO DE AULA 1 Desenho Auxiliado por Computador Prof. Dr. Catalunha Atualizado via L A T E X em 6 de Dezembro de 2013 as 17:13 1 Este roteiro cont´ em textos de minha autoria e outros retirados das bibliografias indicadas, ou textos correlatos no assunto, sempre que poss´ ıvel citadas as fontes. Tais notas n˜ ao excluem a consulta ao conte´ udo na integra da bibliografia original e s˜ ao apenas uma forma de guia de conte´ udo dentro de sala de aula. Notas iniciadas em dezembro/2013

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Page 1: ROTEIRO DE AULA 1 Desenho Auxiliado por Computador · ROTEIRO DE AULA 1 Desenho Auxiliado por Computador ... 2.6 De nindo altura das letras Considere o modelo: H CAD = H real Escala

ROTEIRO DE AULA 1

Desenho Auxiliado por Computador

Prof. Dr. Catalunha

Atualizado via LATEX em 6 de Dezembro de 2013 as 17:13

1Este roteiro contem textos de minha autoria e outros retirados das bibliografias indicadas, ou textoscorrelatos no assunto, sempre que possıvel citadas as fontes. Tais notas nao excluem a consulta aoconteudo na integra da bibliografia original e sao apenas uma forma de guia de conteudo dentro de salade aula. Notas iniciadas em dezembro/2013

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Conteudo

I Ementa e Conteudo Programatico 4

II Primeira Etapa 6

1 Introducao 7

2 Passos Fundamentais 82.1 Unidades basicas do desenho . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82.2 Criando um desenho exemplo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82.3 Pagina de plotagem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92.4 Escala do desenho . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92.5 Ajustando o desenho na ViewPort . . . . . . . . . . . . . . . . . . . . . . . . . . . 102.6 Definindo altura das letras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112.7 Definindo Dimensoes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122.8 Linhas - tipo e espessura . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122.9 Hachuras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

III Segunda Etapa 15

3 Funcoes Complementares 163.1 Draw - Criando entidades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163.2 Modify - Modificando entidades . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163.3 Dimension - Cotar entidades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163.4 Layer - Camadas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163.5 Snaps - Selecionar entidade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173.6 Inquiry - Medir entidade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173.7 Outros conhecimentos importantes . . . . . . . . . . . . . . . . . . . . . . . . . . 17

4 Projetos 19

IV Administracao da Disciplina 23

5 Instalando o Linux e outros softwares 24

6 Resumos e Formularios padroes 30

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

V Anexos 33

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Parte I

Ementa e Conteudo Programatico

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

Em construcao...

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Parte II

Primeira Etapa

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Capıtulo 1

Introducao

Use sempre o tutorial online pois ajuda muito na compreensao dos comando e funcionalidades:

1 http ://www.bricsys.com/bricscad/help/en_US/V13/UsrGui/index.html

Existem outros CADs para linux tais como:

1. QCAD. Veja mais em http://www.qcad.org/

2. DraftSight. Veja mais em http://www.3ds.com/products-services/draftsight/overview/

Inicialmente siga as instrucoes do resumo cad.pdf para os conceitos mais importantes que sao:(a) criar um desenho simples, (b) Incluir texto, (c) Incluir dimensao, (d) Plotar.

Mesmo que desconhecendo algumas funcoes, neste resumo, voce tera uma visao geral sobreo processo de desenho com um ’CAD’. Posteriormente algumas outras funcoes basicas e comple-mentares lhe permitirao melhorar mais o processo.

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Capıtulo 2

Passos Fundamentais

2.1 Unidades basicas do desenho

Veja WebHelp ou Anexo. Precisamos definir as unidades basicas do desenho. Menu Settings ::Settings (Figura 2.1)

Figura 2.1: Figura ilustrativa

2.2 Criando um desenho exemplo

Criei um desenho simples para configuracoes gerais, Figura 2.2, varias partes deste desenho seraousadas neste resumo. Veja Anexo

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

2.3 Pagina de plotagem

Veja WebHelp ou Anexo. Precisamos definir a pagina basica de plotagem. Command Bar :page-setup (vai a Figura 2.3) ou Menu Tools :: Drawing Explorer :: Page Setups (vai a Figura2.3) clique no ıcone o *Layout1* (vai para Figura 2.4) e configure conforme mostrado. Surgira aaba do Layout1 onde construimos a prancha e organizamos a ’viewport’ veja Figura 2.5.

2.4 Escala do desenho

No layout, folha de impressa, as medidas sao em milimetro. No desenho consideramos metro.Entao temos uma diferenca que e ajustada pela escala. Considerando o desenho impresso no

Figura 2.2: Figura ilustrativa

Figura 2.3: Figura ilustrativa

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

papel A3, 420x297 mm. Para saber a escala da ’viewport’ usa-se:

Escala =MedidaReal

MedidaImpressa(2.1)

Ecala =30m

0.420m(2.2)

Escala = 71.429 ≈ 100 (2.3)

(2.4)

Ficando a escala deste desenho em 1:100.

2.5 Ajustando o desenho na ViewPort

Veja WebHelp ou Anexo. Estando no ’layout’ de um clique duplo sobre a ’viewport’. Veja oCommand Bar no Arquivo 2.5 ou Figura 2.5. O desenho foi ajustado na escala 1:100 dentroda area de impressao desejada. O valor 1000 e necessario para ajustar uma relacao entre m dodesenho e mm da impressao.

1 : Z

Figura 2.4: Figura ilustrativa

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

2 Zoom: In/Out/All/Center/Dynamic/Extents/Left/Previous/Right/Scale/

Window/<Scale (nX/nXP)>: S

3 Enter zoom factor (nX/nXP):1000/100 xp

2.6 Definindo altura das letras

Considere o modelo:

HCAD =Hreal ∗ Escala

UnidadeMetrica(2.5)

HCAD =2mm ∗ 100

1000= 0.2 (2.6)

HCAD =5mm ∗ 100

1000= 0.5 (2.7)

Sendo: HCAD: altura da letra que sera configurada no CAD. Hreal: altura real impressa daletra, em mm. UnidadeMetrica e a unidade definida no desenho que foi metro, 1000.

A unidade metrica e sempre em relacao ao mm de impressao. Veja Tabela 2.1

Tabela 2.1: Dados para analiseMetro Decimetro Centımetro Milimetro1000 100 10 1

Via Command Bar digite :explorer selecione Text Styles ou Menu Tools :: DrawingExplorer :: Text Styles. Configure conforme Figura 2.6.

Figura 2.5: Figura ilustrativa

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

Selecione o estilo que desejar e crie os textos com Command Bar : text, : mtext ou MenuDraw :: Text, Draw :: Multiline Text.

2.7 Definindo Dimensoes

Veja WebHelp ou Anexo. Via Command Bar digite :explorer selecione Dimension Stylesou Menu Tools :: Drawing Explorer :: Dimension Styles. Modifique apenas o Textstyle=(estilo de texto criado para 2mm) e Dim scale overall=(Fator de escala) conforme Figura2.7.

O Fator de Escala, FE, e obtido do modelo.

FE =Escala

UnidadeMetrica(2.8)

FE =100

1000= 0.1 (2.9)

(2.10)

Selecione o estilo que desejar e crie as Dimensoes, cotacao, com o ToolsBar Dimensions ouMenu Dimension :: ....

2.8 Linhas - tipo e espessura

Veja WebHelp ou WebHelp2 ou Anexo.Via Command Bar digite :explorer selecione Linetypesou Menu Tools :: Drawing Explorer :: Linetypes. Veja Figura 2.8. Clique em New e escolhao tipo.

Para linhas com diferentes espessuras Via Command Bar settings selecione Drawing ::Drafting :: Display/Viewing :: Lineweights Configure conforme mostrado na (Figura 2.9),lembre-se que ’Lineweight display scale’ e o fator de escala. Configure ainda, via Command Bar,:psltscale=0 e :celtscale=1 .

Figura 2.6: Figura ilustrativa

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

2.9 Hachuras

Veja WebHelp ou Anexo. Via Command Bar hatch ou Menu Draw :: Hatch. O campo ’scale’depende muito da original da hachura, tem que testar pra cada hachura escolhida.

Figura 2.7: Figura ilustrativa

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

Figura 2.8: Figura ilustrativa

Figura 2.9: Figura ilustrativa

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Parte III

Segunda Etapa

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Capıtulo 3

Funcoes Complementares

3.1 Draw - Criando entidades

Veja barra de ferramentas, Figura 3.1, Maiores detalhes no Anexo.

Figura 3.1: Figura ilustrativa

3.2 Modify - Modificando entidades

Veja barra de ferramentas, Figura 3.2, Maiores detalhes no Anexo.

Figura 3.2: Figura ilustrativa

3.3 Dimension - Cotar entidades

Veja barra de ferramentas, Figura 3.3, Maiores detalhes no Anexo.

Figura 3.3: Figura ilustrativa

3.4 Layer - Camadas

Veja barra de ferramentas, Figura 3.4, Maiores detalhes no Anexo.

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

3.5 Snaps - Selecionar entidade

Veja barra de ferramentas, Figura 3.5, Maiores detalhes no Anexo.

3.6 Inquiry - Medir entidade

Veja barra de ferramentas, Figura 3.6, Maiores detalhes no Anexo.

3.7 Outros conhecimentos importantes

As funcoes basica e complementares fazem uso de alguns conhecimentos importantes que a seguirsao referenciados.

Grips - Cantos das entidades. Maiores detalhes no Anexo.Properties Bar - Propriedades das entidades. Figura 3.7. Maiores detalhes no Anexo.Customize - Propriedades das entidades. Figura 3.8. Maiores detalhes no Anexo.Coordinate Input - Entrada de coordenadas. Maiores detalhes no Anexo.Blocks - Blocos. Maiores detalhes no Anexo.Attributes - Atributos. Maiores detalhes no Anexo.Images - Imagens.

Figura 3.4: Figura ilustrativa

Figura 3.5: Figura ilustrativa

Figura 3.6: Figura ilustrativa

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Prof. Dr. Catalunha - Roteiro Modelagem Matematica

Figura 3.7: Figura ilustrativa

Figura 3.8: Figura ilustrativa

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Capıtulo 4

Projetos

1. Desenvolva os desenhos conforme Anexo.

2. Desenvolva os desenhos conforme Anexo.

3. Desenvolva os desenhos conforme Anexo.

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Parte IV

Administracao da Disciplina

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Capıtulo 5

Instalando o Linux e outros softwares

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Instalando o Linux e outros Softwares

Prof. Dr. Catalunha

Atualizado em 4 de Dezembro de 2013

1 Introducao

Nas minhas disciplinas sao adotados obrigatoriamente algumas ferramentas computacionais paraauxılio no processamento dos dados. Seguem alguns orientacoes para melhorar instalacao e con-figuracao destas ferramentas.

Estaremos desenvolvendo todas as atividades na plataforma linux, ubuntu, utilizando o ’ter-minal’ como interface de entrada e saida. ’Nautilus’ como navegador de arquivos. ’Chrome’ comonavegador de internet. ’gedit’ como editor de texto para relatorios e programas.

Para processamento matematico numerico e ambiente de linguagem de programacao sera ado-tado o OCTAVE.

O processamento matematico simbolico sera desenvolvido no MAXIMA.As analises estatısticas serao desenvolvidas no R.A geracao de graficos, em formato ”png”sera feita por padrao GNUPLOT. Caso seja necessario

o OCTAVE, MAXIMA ou R pode ser adotado para geracao de graficos.O Libre Office sera adotado como ferramenta de escritorio para formatacao complexa em textos,

uso de planilhas, confeccao de ”slides”para apresentacao e desenhos. Somente para trabalhosespecıficos quando solicitados.

2 Sistema Operacional

Estaremos desenvolvendo todas as atividades na plataforma Linux, Distribuicao Ubuntu, o siteoficial e (http://www.ubuntu-br.org/). Instale os programas anteriormente mencionados conformeorientacoes do item 3.

Voce podera utilizar o linux no pendrive, item 2.2, ou mesmo instalar no hd de seu computador,item 2.1. Recomendo instalar no seu hd pois a demanda de trabalhos neste ambiente sera grande,e o pen-drive por lhe trazer alguns atrasos.

Nos tutores que se seguem usaremos muito o termo “*.iso”, que quer dizer um imagem dedados pronto para ser gravado em pendrive.

2.1 Usando o Linux instalado no seu HD/Computador/Notebook

Caso possua um computador e queira instalar o Ubuntu, voce nao perdera o seu windows, o Linuxcria uma area no hd para ele e gerencia a inicializacao permitindo que voce escolha entre Linuxou Windows.

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Linux e outros Softwares Prof. Dr. Catalunha

Para este processo e interessante a presenca de um amigo da ciencia da computacao para tirar algumas duvidas que possam surgir ou resolver algumas situacoes anormais, mas o processo e simples. Lembre-se antes de salvar seus dados do Windows em “backup” externo. E faca “backup” perıodicos.Os passos sao:

1. Estando o Windows instalado em seu Computador/Notebook.

2. Para instalar o Linux em seu HD ele precisa estar instalado num pendrive, para isto siga asorientacoes do Item 2.2 e depois retorne a esta etapa;

3. Inicie o computador, de boot, pelo pendrive.

4. Selecione a opcao ”Instalar em HD”.

5. Responda as perguntas de instalacao conforme desejar.

2.2 Usando o Linux apenas no PenDrive

Voce pode usar esta distribuicao no pendrive, e muito simples. Voce nao perde o uso do pendrivepara windows, carro, aparelho de som ou outras aplicacoes.

Alem de permitir que voce possa instalar programas no linux do pendrive e guardar arquivoscomo se estivesse num linux instalado no seu hd. Voce tambem acessa ao hd windows normalmente.

Para isto siga estes passos:

1. Pegue a imagem iso do ubuntu no site oficial e copie para um pendrive no mınimo 4GB.Verifique se seu computador e 64bits ou 32 bits.

2. Acesse a um computador Linux em qualquer lugar, pois vc precisa criar o disco de inicia-lizacao e precisa de uma maquina linux para isto. Copie a imagem iso do ubuntu do seupendrive para este computador.

3. Formate este pen drive. Retire e incira ele de novo no computador para reconhece-lo.

4. Neste mesmo computador abra o terminal e digite: usb-creator-gtk. Abrira entao uma janelacomo a da Figura 1.

5. Primeiro selecione a iso que voce baixou e foi salva no computador, pois esta sera a versaoque sera instalada no pendrive, veja letra A na Figura 1.

6. O pendrive ja foi reconhecido veja letra B na Figura 1.

7. Selecione ”Armazenados no espaco adicional reservado”, veja letra C na Figura 1. Movaentao a barra ate aproximadamente 100% da mesma.

8. Clique em ”Criar um disco inicializavel”, veja letra D na Figura 1. Apos este procedimentovoce tera um linux completo num pendrive.

9. Inicie o seu computador, de boot, pelo pendrive.

10. Selecione a opcao ”Testar ubuntu”.

11. Responda as perguntas de instalacao conforme desejar.

12. Pronto, vc ja tem um linux via pendrive em seu computador. Selecione apenas testar.

O Ubuntu necessita apenas da instalacao dos demais programas Octave, Maxima, Gnuplot, R.Conforme veremos em seguida.

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Prof. Dr. Catalunha Linux e outros Softwares

Figura 1: Janela do criador de disco de inicializacao

3 Instalando Softwares Diretamente

Pode acontecer de voce ter um linux em seu computador e queira apenas instalar os softwares dadisciplina, veja os itens a seguir.

O gedit e o editor de textos padrao do ubuntu, ja vem instalado em todas as distribuicoes.

3.1 Instalando OCTAVE:

Para instalar no linux, e muito simples, atualize os repositorios e instale o software com os seguintescomandos no terminal:

1 $ sudo apt -get update

2 $ sudo apt -get install octave3 .2 octave3.2-doc octave3.2-info

octave -symbolic octave -odepkg octave -statistics

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Linux e outros Softwares Prof. Dr. Catalunha

3.2 Instalando MAXIMA e GNUPLOT

Para instalar no linux, e muito simples, atualize os repositorios e instale o software com os seguintescomandos no terminal:

1 $ sudo apt -get update

2 $ sudo apt -get install maxima maxima -doc xmaxima

Apos esta operacao o Gnuplot tambem estara atualizado, pois o maxima precisa dele em suasbibliotecas graficas.

3.3 Instalando R

Para instalar no linux, e muito simples, atualize os repositorios e instale o software com os seguintescomandos no terminal:

1 $ sudo apt -get update

2 $ sudo apt -get install r-base

3.4 Instalando o Geogebra

Para instalar no linux, e muito simples, atualize os repositorios e instale o software com os seguintescomandos no terminal:

1 $ sudo apt -get update

2 $ sudo apt -get install geogebra

3.5 Instalando o BricsCAD

Para instalar no linux e simples. Acesse ao site, http://www.bricsys.com/, cadastre-se, baixe aversao que desejar e clique em instalar.

3.6 Instalando o Latex

Para instalar no linux, e muito simples, atualize os repositorios e instale o software com os seguintescomandos no terminal:

1 $ sudo apt -get update

2 $ sudo apt -get install texlive texlive -latex -extra texlive -lang -

portuguese texlive -math -extra

Agora precisamos instalar um editor que nos ajudara a compilar os textos em latex.

1 $ sudo add -apt -repository ppa:gummi/gummi

2 $ sudo apt -get update

3 $ sudo apt -get install gummi

4 Atualizado em 4 de Dezembro de 2013

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Prof. Dr. Catalunha Linux e outros Softwares

3.7 Instalando o LibreOffice

Ja e nativo do Ubuntu a presenca deste software em sua barra de ferramentas, contudo caso queirainstalar uma versao mais nova use este procedimento ou pesquise outro no google.

Para instalar no linux, e muito simples, atualize os repositorios e instale o software com osseguintes comandos no terminal:

1 $ udo add -apt -repository ppa:libreoffice/ppa

2 $ sudo apt -get update && sudo apt -get -y dist -upgrade

3 $ sudo apt -get install libreoffice libreoffice -l10n -pt-br

libreoffice -help -pt -br

3.8 Instalando o PHP/PostgreSQL/mysql

Como nao uso estas ferramentas diretamente em minhas disciplinas, nao constei aqui seu pro-cedimento de instalacao. Contudo uma rapida consulta no google nos permitira instalar estessoftwares com tranquilidade e qualquer coisa estou disposicao.

4 Outros Topicos

4.1 Melhorando o nautilus

Nautilus e o navegador de arquivos do Linux. Para acrescentar a possibilidade de abrir a pastacorrente em um terminal instale um plugin com o seguinte comando no terminal:

1 sudo apt -get install nautilus -open -terminal

4.2 Cache do navegador

Quando o nagevador de internet faz um download de um arquivo pela primeira vez ele guarda umacopia no cache, deposito auxiliar de armazenamento, com isto quando vc tenta fazer um downloaddo arquivo novamente, nagevador de internet ao inves de usar a internet e sobrecarregar a rede elepresume que vc queira o mesmo arquivo anterior e busca do cache interno do computador local.

Por isto alguns de vcs tentam fazer um download da ”Roteiro.pdf”da disciplina, formulariosou outro material e encontram o mesmo com uma versao desatualizada. Portando precisamosdesativar o cache para fazer um download sempre do arquivo mais atualizado da internet.

Apenas para o navegador de internet Chrome. Quando for baixar um arquivo da disciplinaprimeiro precione junto as teclas ”Ctrl - Shift - Delete”que o Chrome abrira uma janela pedindoautorizacao para limpar dados de navegacao, marque somente ”Esvaziar o cache”e clique emlimpar dados. Voce ira baixar o arquivo mais recente da disciplina.

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Capıtulo 6

Resumos e Formularios padroes

Os resumos do Linux e CAD sao apresentados em anexo.Quaisquer outras orientacoes neste item serao atualizadas e informadas aos alunos.

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LinuxEste material é um auxílio de consulta rápida, o conhecimento aqui

apresentado deve ser fundamentado pelas atividades de aula e principalmente pelas bibliografias fornecidas. Cada disciplina demanda parte do

conhecimento aqui resumido, devendo o aluno estar apto a distingui-la.

1) Terminal 1.1) Comando básicos no terminal Linux. Maiores informações podem se obtidas em “man [comando]”.

COMANDO BÁSICO DESCRIÇÃO RESUMIDA

cd pasta/ vai ao caminho especificado.

cd .. acessa pasta anterior

ls lista resumida dos arquivos

ls -la lista todos os arquivos com todas as informações

pwd lista o caminho atual

clear limpa o terminal

eog arq.png aplicativo para abrir arquivo de imagem png

mv arq1 arq2 renomear arquivos

cp -fr arq1 pasta/ copiar arquivo para outra pasta

rm -fr arq pasta/ remove arquivo ou pasta completo

vim arq editar arquivo

mkdir pasta criar pasta

find . -name '*nome*' procura por pasta ou arquivo abaixo da pasta atual

grep -rin 'texto' ./* Procura texto dentro de arquivos abaixo da pasta atual

tail -n 10 arquivo Lista as ultimas linhas de um arquivo

1.2) Simbolos usados no terminal. Geralmente vemos esta linhaNomeDaConta@NomeDoComputador:~$

@ : separa nome da conta e nome do computador.~ : indica pasta do usuário atual, geralmente: /home/NomeDaConta$ : indica que o usuário atual não é administrador do sistema.

1.3) Na ilustraçãoA = Comando básico conforme item 1.1B = Acessar pasta da tarefa via terminal, ou pode ser via gerenciador de arquivos, Nautilus.C = Use o terminal apenas para acesso aos programas gnuplot, octave, maxima e rD = Abra cada um dos programas em uma aba separada.

2) Gerenciador de Arquivos – Nautilus 2.1) Um dos Gerenciadores de Arquivos do linux é o Nautilus. Quando selecionamos uma pasta, arquivo ou área vazia, sempre na janela a direita, podemos via menu suspenso (Botão direito do mouse) encontrar diversos comandos para manipulação, confira.

2.2) Na ilustraçãoA = Selecione a opção sempre de visualizar arquivos em árvore ou “tree”B = Crie as pastas via menu suspenso (Botão direito do mouse)C = Crie as arquivos via menu suspenso (Botão direito do mouse)D = Acesso ao terminal direto na pasta da tarefa via menu suspenso (Botão direito do mouse)

3) Editor de Textos - gedit 3.1) Na ilustração:

A = Os arquivos devem ser criados via gerenciador de arquivos, Nautilus. E abertos com clique duplo ou via menu suspenso (Botão direito do mouse) abrir com gedit. Não crie novo arquivo ou abra arquivo via gedit. Isto agiliza seu trabalho.B = Abra todos os arquivos de texto necessários a tarefa, neste editor.C = Ative a numeração das linhas via menu do gedit (Edit > Preferences > View > Line Number).D = Selecione as linhas com o mouse ou com a tecla [CTRL]+[Setas de Direção] e use a tecla [TAB] para tabular para direita e [SHIT]+[TAB] para tabular a esquerdaE = Verifique se o identificador de sintaxe esta correto, isto ajuda na visualização colorida do texto.F = A tabulação deve estar sempre em 2. Via menu do gedit (Edit > Preferences > View > Editor) selecione a opção substituir tabulação por espaço e endentação automática.

Resumo Linux. Prof. Dr. Catalunha - Versão atualizada em 31/10/2013 às 09:11 hs Página 1 de 2

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4) ssh +++++++++++++++++++++++++++++++++++++++++ #Acessar servidor local$ ssh [email protected]?fornecer senha? ----------------------------

5) scp +++++++++++++++++++++++ # copiar arquivo unico local$ scp tabela.sql [email protected]:/home/catalunha/ ?fornecer senha? ---------------

6) lftp #Acessar servidor de paginas local$ lftp lftp :~> open -u engambiental cajui.uft.edu.br lftp [email protected]:/>

# acesso a pastas e listagem lftp [email protected]:/> ls lftp [email protected]:/> cd pasta lftp [email protected]:/pasta> cd ..

# remover arquivos lftp [email protected]:/> mrm -rf * # remover arquivos lftp [email protected]:/> mrm -rf nomearq.txt # remover pastas lftp [email protected]:/> mrm -rf pasta # copia arquivo unico do local para pasta do servidor lftp [email protected]:/> mput /var/www/ea/cea/acao06/inedex.php -O /cea/acao06/ # copia pastas e subpastas do local para pasta atual do servidor lftp [email protected]:/> mirror -R /var/www/ea/cea .

7) rsync 7.1) Comando padrãorsync [opções] origem destino

7.2) Sincronizando diretórios locais$ rsync -Cravzp --del /home/fabio/artigos/ /var/backups/artigos/

7.3) Sincronizando arquivos locais para um servidor remoto. $ rsync -Cravzp --del /home/fabio/artigos/ [email protected]:/var/backups/artigos/

7.4) Sincronizando arquivos do servidor para sua máquina localrsync -Cravzp --del [email protected]:/var/backups/artigos/ /home/fabio/artigos/

8) cron O crontab tem o seguinte formato:

[minutos] [horas] [dias do mês] [mês] [dias da semana] [usuário] [comando]

O preenchimento de cada campo é feito da seguinte maneira:•Minutos: informe números de 0 a 59;•Horas: informe números de 0 a 23;•Dias do mês: informe números de 1 a 31;•Mês: informe números de 1 a 12;•Dias da semana: informe números de 0 a 7;•Usuário: é o usuário que vai executar o comando (não é necessário especificá-lo se o arquivo do próprio usuário for usado);•Comando: a tarefa que deve ser executada.• '*' informa que é a qualquer valor do campo

Criar pasta para script$ mkdir /home/usuario/script-cronAcessando a pasta criada$ cd /home/usuario/script-cronCriar script

$ vim fazqqcoisa.shPermitir execução$ chmod +x fazqqcoisa.shAdicionar script a tabela do cron do usuario atual$ crontab -e/* edita arquivo do crontab de acordo com as conf ig de tempo do cron para execução do script, exemplo para executar a todo minuto: */* * * * * catalunha sh /home/usuario/script-cron/fazqqcoisa.shVer tabela do croncrontab -l

9) Script Shell Exemplo de arquivo:$ vim rsync-php.sh#!/bin/bash

echo "== FINALIZADO =="echo -e "senha\n" | sudo -S rsync -Cravzp --del /var/www/ea /home/catalunha/Dropbox/web/echo "== FINALIZADO =="

Habilitar arquivo para execução$ chmod +x rsync-php.sh

Executa script$ ./rsync-php.sh

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Parte V

Anexos

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06/12/13 Units

www.bricsys.com/bricscad/help/en_US/V13/CmdRef/source/U/Units/Units.htm 1/3

Click here to show toolbars of the Web Online Help System: show toolbars

Units

Works with BricsCAD (Windows) Classic, Pro and Platinum, BricsCAD (Linux) Classic, Pro and PlatinumSets units of linear and angular measurements through the Settings dialog box.

Accessing the Command

command bar: unitstransparent: 'unitsalias: un, ddunitsstatus bar: X,y,z­coordinates

: unitsDisplays the Drawing Units section of the Settings dialog box:

Change settings, and then click the X button.

Command Options

Option Description

Specifies the units of linear measurement. Select a unit:

Scientific ­ such as 4.225E+01Decimal ­ such as 42.25Engineering ­ such as 3'­6.25"Architectural ­ such as 3'­6 1/4"Fractional ­ such as 42 1/4

For metric units, choose 2 (decimal).

Specifies the number of decimal places. Enter a number between 0 and 8:

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0 ­ 0 decimal places, such as 0.1 ­ 1 decimal places, such as 0.02 ­ 2 decimal places, such as 0.003 ­ 3 decimal places, such as 0.0004 ­ 4 decimal places, such as 0.00005 ­ 5 decimal places, such as 0.000006 ­ 6 decimal places, such as 0.0000007 ­ 7 decimal places, such as 0.00000008 ­ 8 decimal places, such as 0.00000000

This option affects the precision of fractions in architectural and fractional units:

0 ­ 0 fractional precision, such as 11 ­ 1/22 ­ 1/43 ­ 1/84 ­ 1/165 ­ 1/326 ­ 1/647 ­ 1/1288 ­ 1/256

Specifies the type of angular units. Select a unit:

Decimal degrees ­ such as 90.0.Degrees/minutes/seconds ­ such as 90d0'0.Gradians ­ such as 100.00g. There are 400 grads in a circle.Radians ­ such as 1.57r. There are 2*pi radians (approximately 6.282) in acircle.

Surveyor's units ­ such as N 00d0'0"E. The N and E in Surveyor's unitsrefers to North and east.

Specifies the number of decimal places.

Enter a number between 0 and 8.

Specifies the direction for 0 degrees. The default is the positive x axis.

Enter an angle. You can also rotate the drawing through the Snap command'sRotate option.

Toggles the direction in which angles are measured:

No ­ measures angles counterclockwise (default).Yes ­ measures angles clockwise.

Status Bar Menu

Right­click 72',42',0" (or other x,y,z coordinates) on the status bar for the shortcut menu:

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Shortcut Menu Description

Scientific Linear Units Chooses scientific as the working units.

Decimal Linear Units Chooses decimal (metric) as the working units.

Engineering Linear Units Chooses engineering as the working units.

Architectural Linear Units Chooses architectural as the working units.

Fractional Linear Units Chooses fractional as the working units.

Relative Displays relative coordinates in the status bar.

Absolute Displays absolute coordinates in the status bar.

Off Displays coordinates only when points are picked.

Properties Opens the Coordinates section of the Settings dialog box.

Coordinates

Specifies how coordinates are displayed in the status bar:

Update coordinates only when selecting points ­ equivalent to Off.Coordinates always show pointer location ­ equivalent to Absolute.Coordinates in polar form for point, distance and angle selection ­ equivalent to Relative.

Related Commands

­Units ­ sets units through the command bar.

NewWiz ­ sets units and other parameters for new drawings.

New ­ starts new drawing in Imperial or metric units.

© 2013 Menhirs NV. All rights reserved.

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06/12/13 PageSetup

www.bricsys.com/bricscad/help/en_US/V13/CmdRef/source/P/PageSetup.htm 1/6

Click here to show toolbars of the Web Online Help System: show toolbars

PageSetup

Works with BricsCAD (Windows) Classic, Pro and Platinum, BricsCAD (Linux) Classic, Pro and PlatinumCreates and edits page setups for plotting drawings in the Drawing Explorer.

Accessing the Command

command bar: pagesetupmenu bar: File | Page Setup

toolbar: Layout |

: pagesetupDisplays the Drawing Explorer ­ dialog box:

Do one of the following:

Click the New icon ( ) to create a new page setup.

Double click the icon ( ) of a *Layout* or *Model* to edit the page setup of a layout or the model space.

Double click the icon ( ) of a model space page setup to edit the definition.

Double click the icon ( ) of a paper space page setup to edit the definition.

When creating a new page setup you have to choose between Model space or Paper Space, then click the Create... button.

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06/12/13 PageSetup

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The Page Setup dialog box displays:

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06/12/13 PageSetup

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Choose options, and then click OK.

Command Options

Option Description

Print / Plotter Configuration

Selects the printer or plotter.

BricsCAD works with any output device installed on the system,including networked printers, print to file, faxes, and PostScriptdevices.

It also uses predefined printer parameters stored in PC3 files. SeePlotterManager command.

Edit plotter configuration Opens the printer's Properties dialog box for customizing the printer'sparameters.

Paper Size

Chooses the size of paper.

You can select standard sizes listed by the droplist; these are sizessupported by the printer.

While printer may appear to support many different sizes, you shouldselect only the size of paper that is actually in the printer.

If User Defined appears in the list, the paper's dimensions arespecified by the printer's Properties dialog box.

The image indicates the size, position and orientation of the currentplot area on the selected paper size.

Units Switches paper measurements between imperial and metric.

Plot Area

Specifies which area of the drawing to print:

View ­ prints the current view or a named view. See Viewcommand.

Choose a view from the droplist:

Extents ­ prints the extents of the drawing, which ensures everyvisible entity is printed.

Entities on frozen layers are not taken into account whencalculating the extents.

Limits ­ prints the limits of the drawing, as specified by theLimits command.

Window ­ prints a rectangular area of the drawing.

You define the rectangular area by entering x,y coordinatesor by clicking the Select Area to be Printed button.

Select area to be printed Specifies the rectangular area to be printed.

Click the button; the dialog box is dismissed temporarily, and youare prompted:

Select first corner of window ­ specify one corner of the rectangle.Select second corner of window ­ specify the other corner.You can pick points or enter x,y coordinates.

The Print dialog box returns, with the pair of x,y coordinates added to

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06/12/13 PageSetup

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the Windows Plot Area boxes.

Specifies the x,y coordinates of the lower­left and upper­right cornersof the rectangular area to be printed.

You can enter x,y coordinates, or click the button to pick points inthe drawing.

Plot Scale

Scales the drawing so that it fits the printable area of the paper.

The scale is calculated automatically by BricsCAD, and takes intoaccount the print area of the drawing.

The printable area is the size of the paper, minus the margins.

The margins are the strips along the four edges that the printer usesfor handling the paper.

When this option is turned on, you cannot specify the scale factor.

Specifies the scale factor of the printed drawing.

Choose a scale factor from the droplist, or select Custom to specify ascale factor.

1:1 ­ prints the drawing full size, with no scaling.Custom ­ allows you to specify a scale factor.

For scale factors like 1:5, the drawing is scaled smaller.

For scale factors like 5:1, the drawing is scaled larger.

Specifies user­defined scale factors.

For example, to print a drawing of 50'­long house on paper 11" wide,enter:

Printed Inches = 11"

Drawing Units = 50'

BricsCAD works out the scale factor automatically.

Available scales in the list can be edited using the ScaleListEditcommand.

Scale lineweights If on, lineweights are scaled with respect to the plot scale.

Plot Style Table

Specifies the plot style table to use, which assigns properties to"pens," colors, and entities.

If the drawing does not use plot styles, then only CTB (color­basedtable) files are listed.

If the drawing uses plot styles, then only STB (style­based table) filesare listed.

When you switch from Non to a named plot style, BricsCAD promptsyou:

Assign plot style table to all layouts? ­ click Yes or No.

Yes ­ assigns the CTB or STB plot style file to all layouts.No ­ assigns the plot style file to the current layout only.

Edit Plot Style Opens the Plot Style Table editor dialog box. See PlotStyle command.

This button is available only when the drawing uses STB plot styles.

Create New Plot Style Creates new plot styles; runs the Add Plot Style Table wizard.

If the drawing does not use named plot styles, then the wizardcreates new color­dependent tables (CTB files).

If the drawing uses named plot styles, then the wizard creates newnamed plot style tables (STB files).

See StylesManager command.

Toggles the display of plot style names.

Drawing Orientation

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06/12/13 PageSetup

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Specifies the orientation of the drawing on rectangular paper:

Portrait ­ The drawing or layout x­axis is aligned with theshortest edge of the selected paper size.

Landscape ­ The drawing or layout x­axis is aligned with thelongest edge of the selected paper size.

Print upside down ­ Prints the drawing upside­down. This isuseful when paper with a drawing border is loaded backwards inthe printer.

Plot Offset

Specifies the offset distance for the print.

Enter positive or negative distances to move the drawing in the xand/or y distances:

Positive values ­ move the drawing up and to the right.

Negative values ­ move the drawing down and to the left.

The lower left corner of the drawing is moved by the specifieddistance.

This is useful when the paper has a title block area that might interferewith the drawing.

Centers the print on the page.

The center of the drawing is positioned in the center of the paper.

Together with Fit Print Area to Size of Page, these options areexcellent for prints were scale is unimportant.

Plot Options

Toggles the use the lineweights:

On ­ mimics lineweights in the print.Off ­ ignores lineweights.

This option is unavailable when Plot with Plot Styles is turned on.

Toggles the use of plot styles:

On ­ uses plot styles determine the look of the printed drawing.Off ­ does not use plot styles.

Plot styles override lineweight settings.

Toggles printing order:

On ­ prints model space entities first, followed by paper spaceentities.

Off ­ prints paper space entities first, followed by entities inmodel space.

This option is available only when printing layouts; it is unavailable inmodel tab.

Toggles saving of print options:

On ­ changes made to this dialog box are saved with the layout.Off ­ changes are not saved.

The next time you use this dialog box, you can select "Layout" fromthe Use Plot Settings From droplist.

Toggles use of the plot stamp:

On ­ applies plot stamp data to the print.Off ­ leaves out plot stamp from the print.

Click the Edit Plot Stamp button to change plot stamp data.

Displays the Plot Stamp dialog box.

Shaded Viewport Options

Allows to override the visual style of the current view when printingmodel space.

This option is disabled for paper space page setups.The Shade Plot mode of a paper space viewport is defined in theShade Plot property of the viewport.The quality of the Rendered option is defined through the current

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render preset (see the RenderPresets command).

Preview Displays a preview of the print. In the preview window, click the PrintSettings button to return to this dialog box.See Preview command.

OK Saves the changes and returns to the drawing.

Cancel Returns to the drawing editor.

Related Commands

ConvertCtb ­ converts CTB plot style files to STB files.

ConvertPStyles ­ converts drawings from CTB to STB plot styles.

PsetupIn ­ Imports page setup definitions from another drawing through a dialog box.

­PsetupIn ­ imports page setup definitions from another drawing through the command bar.

PlotStyle ­ sets the current plot style.

Print ­ plots drawings with plot styles.

Properties ­ changes plot styles assigned to entities.

Publish ­ allows to print a sheet list (= a list of model space or paper space layouts) to a printer. Saves a sheet list to a file.

StylesManager ­ creates and attaches plot styles to drawings.

ScaleListEdit ­ edits the scale list of a drawing, used in Plot Scale section of the Print and Page Setup dialogs and the Standard scaleproperty of a paper space viewport.

Explorer ­ Opens the Drawing Explorer dialog box.

© 2013 Menhirs NV. All rights reserved.

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06/12/13 Zoom

www.bricsys.com/bricscad/help/en_US/V13/CmdRef/source/Z/Zoom.htm 1/3

Click here to show toolbars of the Web Online Help System: show toolbars

Zoom

Works with BricsCAD (Windows) Classic, Pro and Platinum, BricsCAD (Linux) Classic, Pro and PlatinumVisually changes the size of the drawing within the current viewport.

Accessing the Command

command bar: zoomtransparent: 'zoomalias: zmenu bar: View | Zoom

toolbar: Zoom |

: zoomPrompts you in the command bar:Zoom: In/Out/All/Center/Dynamic/Extents/Left/Previous/Right/Window/<Scale (nX/nXP)>: (Enter an option, or picktwo points for a windowed zoom, or enter a zoom factor.) To zoom in and out at any time, roll the mouse's wheel back and forth.

Command Options

Option Description

Scale Specifies the absolute zoom scale factor:

Less than 1 ­ makes the drawing appear smaller.

1 ­ keeps the drawing the same size.

More than 1 ­ makes the drawing appear larger.

nX Specifies the zoom factor relative to the current zoom.

For example, 2x makes the current view twice as large.

nXP Specifies the zoom factor in paper space relative to model space.

For example, 2xp makes the model space view twice as large as the surrounding paper space.

In Zooms in by 50% (0.5)

Out Zooms out by 50% (2.0).

All Displays the entire drawing; zooms to the larger of:

Drawing limits; see Limits command.

Extents of drawing, excluding entities on frozen layers.

Center Zooms in or out about a specified center point; prompts you:

Center of view ­ pick a point or enter x,y coordinates.Enter zoom factor (nX/nXP), or view height ­ enter a zoom factor or view height.The view height defines the zoom; it is the height of the current viewport.

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06/12/13 Zoom

www.bricsys.com/bricscad/help/en_US/V13/CmdRef/source/Z/Zoom.htm 2/3

Dynamic Pans and zooms using a rectangular box which represents your view.

When you choose the Dynamic option, a view extents or view limits is executed first. The original size of the viewbox matches the size of the previous view. A dashed rectangle indicates the area of the previous view.

You can adjust the size of the view box dynamically, then move it to the part of the drawing you want to view. A x inthe center of the view box indicates the positioning mode. A right pointing arrow indicates the resizing mode. Clickto switch between the two modes.

To adjust the size of the view box: Click to start resizing. Move the mouse to the right to enlarge, to the left toshrink. Click again to stop resizing the view box.

To zoom in: Move the view box to the part of the drawing you want to enlarge, then press Enter.

Extents Displays the drawing to the extents of entities; limits and frozen entities are ignored.

Left Zooms in or out with the lower left corner specified by a point; prompts you:

Lower left corner ­ pick a point or enter x,y coordinates.Enter zoom factor (nX/nXP), or view height ­ enter a zoom factor or view height.The view height defines the zoom; it is the height of the current viewport.

Previous Displays the previous view, whether set by the Zoom, Pan, or View commands.

Right Zooms in or out with the upper right corner specified by a point; prompts you:

Upper right corner ­ pick a point or enter x,y coordinates.Enter zoom factor (nX/nXP), or view height ­ enter a zoom factor or view height.The view height defines the zoom; it is the height of the current viewport.

Window Zooms in to a rectangular area; prompts you:

First corner ­ pick a point or enter x,y coordinates.Opposite corner ­ pick another point or enter x,y coordinates.

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06/12/13 Zoom

www.bricsys.com/bricscad/help/en_US/V13/CmdRef/source/Z/Zoom.htm 3/3

Related Commands

RtZoom ­ performs real­time zooming of the drawing.

Pan and ­Pan ­ move the drawing within the current viewport.

RtPan ­ performs real­time panning of the drawing.

View and ­View ­ set up named views of drawings.

DdVPoint ­ changes the 3D viewpoint of the drawing through a dialog box.

VPoint ­ changes the 3D viewpoint of the drawing through the command bar.

RtRot ­ rotates the 3D viewpoint in realtime.

RtRotX ­ rotates the 3D viewpoint about the x axis in realtime.

RtRotY ­ rotates the 3D viewpoint about the y axis in realtime.

RtRotZ ­ rotates the 3D viewpoint about the z axis in realtime.

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06/12/13 Linetype

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Entity Linetype

You use different linetypes to differentiate the purpose of one line from another. A linetype consists of a repeating pattern ofdots, dashes, or blank spaces. Linetypes determine the appearance of entities both on the screen and when printed. Bydefault, every drawing has at least three linetypes: CONTINUOUS, BYLAYER and BYBLOCK. Your drawing may alsocontain an unlimited number of additional linetypes. Linetype definitions are saved in the drawing. New linetypes are eitherimported from other drawings or loaded from a linetype file (e.g. iso.lin or default.lin).

New entities are drawn using the current lineweight.

Linetype BYLAYER:

Entities which have a linetype BYLAYER adopt the linetype of their layer. This allows you to change the linetype of all suchentities by adjusting the linetype of the layer.

Linetype BYBLOCK:

Entities created using linetype BYBLOCK, are drawn as continuous lines until you include them into a block. The entitiesthen inherit the block’s linetype setting when you insert the block into a drawing.

Linetype SCALE

Non­continuous linetypes consist of lines, gaps and dots put together in a variety of patterns. In complex linetypes also textor shapes can be included. In the linetype definition the length of the lines and gaps are defined in drawing units. Todisplay the linetype correctly it needs to be scaled to match the dimensions of your drawing. The linetype scaling factor isdefined by the Linetype Scale (LTSCALE) system variable. BricsCAD will always put a dash at the start and end of a line,polyline, arc or spline. The linetype pattern is also nicely centered, so that both ends of the entity look the same.

Because linetypes are affected by scale, paper space becomes a problem. A linetype scale that looks fine in model spaceis possibly going to look wrong in paper space. This problem is solved by the Paperspace Linetype Scale (PSLTSCALE)system variable. When set to 0 (zero) or OFF, linetypes are scaled the same in model space and in layouts, when set to 1or ON, linetypes in layouts are drawn at the viewports scale.

Linetypes are normally generated from vertex to vertex. Polylines of which the vertices are very close together might berendered as a continuous line, if the linetype pattern does not fit between two subsequent vertices. The PolylineGeneration (PLINEGEN) system variable addresses this problem: when set to 1 or ON, the linetype is drawn from one endof the polyline to the other end, instead of from vertex to vertex.

The same polyline drawn with PLINEGEN on (left) and off (right).

Go to top

Setting the current linetype

Do one of the following:

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06/12/13 Linetype

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On the BricsCAD Properties Bar, select Linetype.Make sure, no entity is selected.

Choose a linetype in the drop down list.

On the Entity Properties toolbar, click the down arrow next to the Linetype field, then choose a linetype in the dropdown list.

Right click on the Linetype field in the Status Bar, then choose a linetype in the context menu.

Go to top

Adding a new linetype

1. In the Tools > Drawing Explorer choose Linetype...

The Drawing Explorer ­ Linetypes dialog displays.

2. Click the New tool button ( ) in the Details toolbar.The Linetypes dialog opens.

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06/12/13 Linetype

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3. (option) Click the File button on the Linetypes dialog to load a different linetype file (*.lin).4. Select a linetype, then click the OK button.

The linetype is added.

5. (option) Click the linetype name to rename the linetype.

6. (option) click the linetype description to edit the description of the linetype.

NOTE The MEASUREMENT system variable controls the which linetype file will be used to copy a new linetypedefinition to the drawing.

Default.lin is used if MEASUREMENT is OFF (Imperial), Iso.lin is used if MEASUREMENT is ON (Metric).

The linetype files (*.lin) sit in the Support folder of the Roamable root folder.

Go to top

Setting the Entity Linetype Scale

1. On the BricsCAD Properties Bar, select Linetype scale.Make sure, no entity is selected.

2. Type a new value in the Linetype scale field.

NOTE Linetype definitions in a *.lin file are expressed in drawing units: inches in default.lin, millimeters in iso.lin. Ifyour drawing units are centimeters, set the linetype scale to 0.1 when using linetype definitions of iso.lin or2.54 for linetype definitions of default.lin.

Go to top

Setting the Global Linetype Scale

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06/12/13 Linetype

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1. Choose Settings in the Settings menu.The Settings dialog opens.

2. Select the Drawing settings category.3. Expand the Entity Creation settings sub­category.4. Select the Linetype Scale setting (LTSCALE).

5. Type a new value in the Global Linetype Scale field, then press Enter.The drawing is regenerated.

6. Close the Settings dialog.

NOTE When printing Model Space: set the Global Linetype Scale with respect to the plot scale. E.g. if you want toplot your drawing at 1/50, set the LTSCALE setting to 50.

When printing a layout, do one of the following:

If the Paperspace Linetype Scale setting (PSLTSCALE) is Off : set the Global Linetype Scale withrespect to the plot scale. E.g. if you want to plot your drawing at 1/50, set the LTSCALE setting to 50.

If the Paperspace Linetype Scale setting (PSLTSCALE) is On: set LTSCALE to 1.

Go to top

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06/12/13 Hatch

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Hatch

Works with BricsCAD (Windows) Classic, Pro and Platinum, BricsCAD (Linux) Classic, Pro and PlatinumFills closed areas with repeating patterns; displays the Hatch and Gradient dialog box.

Accessing the Command

command bar: hatchaliases: ba, h, bhatchmenu bar: Draw | Hatch

toolbar: Draw |

: hatchDisplays a dialog box:

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06/12/13 Hatch

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Choose options, and then click OK.

Command Options

Pattern Options Description

Selects the type of hatch pattern:

User Defined ­ uses the pattern defined in this dialog box with the Angle,Spacing, and Cross Hatch options.

Predefined ­ uses patterns defined in iso.pat (metric units ­MEASUREMENT = ON) and default.pat (imperial units ­ MEASUREMENT= OFF).

Custom ­ uses patterns defined in *.pat files (one pattern definition perfile).

BricsCAD searches for *.pat files in the folders that are defined in theSRCHPATH (Support File Search Path) system variable.

Specifies the name of the predefined hatch pattern; type a name, or else clickthe ... button to display the Hatch Pattern Palette dialog box.

Click to display the Hatch Pattern Palette dialog box; choose a pattern.

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06/12/13 Hatch

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Examples of patterns:

Specifies the scale factor of the pattern; choose a preset scale factor from thedroplist, or else enter a custom factor.

The scale factor for hatch patterns is generally the same as that for text andlinetypes.

Specifies the angle of the pattern; choose a preset angle from the droplist, orelse enter a custom angle.

This angle is measured relative to the positive x­axis of the current UCS.

(For user defined patterns only.) Specifies the spacing between lines.

(For ISO hatch patterns only.) Specifies the lineweight.

(For user defined patterns only.) Determines whether the pattern is crossed(repeated at 90 degrees to the original).

Hatch Origin

Uses the drawing's origin (0,0) as the origin of the hatch pattern.

Uses another point for the pattern's origin, chosen through the Pick New Originbutton.

Use this option to begin the hatch pattern at the corner of a wall or other locationwhere the placement of the pattern is critical.

(For Specified origin only.) Dismisses the dialog box temporarily, and thenprompts you at the command bar:

Specify origin point ­ pick a point in the drawing.

Boundaries

Specifies the closed areas (boundaries) in which to place the hatch pattern;temporarily dismisses the dialog box, and then prompts you at the commandbar:

Select a point to define a boundary or hatch area ­ pick a point inside aclosed area.

Notice that BricsCAD immediately draws the hatch, allowing you to preview itsscale factor, angle, origin, and other parameters.

The prompt repeats, allowing you to choose additional areas to hatch. Whendone selecting areas, press Enter:

Select a point to define a boundary or hatch area ­ press Enter to return tothe dialog box.

You cannot pick an area that already contains a hatch pattern, or areas that arenot closed.

Selects the entities that make up a hatch pattern boundary; temporarilydismisses the dialog box, and then prompts you at the command bar:

Select entities ­ use any selection method to choose one or more entities.The prompt repeats, allowing you to choose additional entities. When doneselecting entities, press Enter:

Select entities ­ press Enter to return to the dialog box.This option allows you to hatch closed areas that already contain a hatch; itdoes not hatch open areas.

Boundary Set

Specifies where BricsCAD should search for entities that make up the hatch

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06/12/13 Hatch

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boundary:

Current Viewport ­ searches all entities in the current viewport.Existing Set ­ searches only the current selection set for possible

boundaries.

Creates a new selection set of entities that make up the pattern boundary;temporarily dismisses the dialog box, and then prompts you at the commandbar:

Select entities ­ use any selection method to choose one or more entities.The prompt repeats, allowing you to choose additional entities. When doneselecting entities, press Enter:

Select entities ­ press Enter to return to the dialog box.The next step is to click the Pick Points in Boundaries button to choose thehatch area.

Boundary Retention

Toggles whether boundaries are retained:

Yes ­ keeps the boundary in the drawing after this command is finished.No ­ removes the boundary after the hatch is created.

Specifies the entity used for the boundary:

Polylines ­ makes the boundary from a polyline.

Islands

When a closed hatch boundary contains other boundaries, BricsCAD hatchesalternating areas.

When a closed hatch boundary contains other boundaries, BricsCAD hatchesonly the outermost area.

When a closed hatch boundary contains other boundaries, BricsCAD hatchesall interior areas, as if they were not present.

Boundary Tolerance

Specifies the largest gap BricsCAD ignores when hatching a boundary that isnot fully closed.

Options

Toggles the associativity of hatch patterns:

On ­ associative; when the boundary is changed, the patternautomatically updates itself.

Off ­ not associative; when the boundary is changed, the patternremains as originally placed.

If checked, creates a separate hatch entity for each boundary in the selection.

If not checked, creates a compound hatch entity.

Specifies where the pattern should be placed relative to other entities:

None ­ draw order is ignored.Send to Back ­ pattern is behind (underneath) all other entities.Send to Front ­ pattern is in front (on top) of all other entities.Send Behind Boundary ­ pattern is placed behind the boundary.Bring in Front of Boundary ­ pattern is placed in front of the boundary.

Copies the properties of another, existing hatch pattern; temporarily dismissesthe dialog box, and then prompts you at the command bar:

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06/12/13 Hatch

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Select hatch entity to copy properties from: (Use any selection method tochoose a single hatch pattern.)The prompt repeats, allowing you to choose a different hatch entity. When done,press Enter:

Select hatch entity to copy properties from: (Press Enter to return to thedialog box.)This button is useful for quickly setting options of a new hatch based on existinghatches.

Procedures

Defining the MEASUREMENT setting

Defining the MAXHATCH setting

General procedure to create hatches and gradient fills

To define hatch properties

To define the boundary for a hatch or gradient fill

To edit a hatch or gradient fill

Grips Editing

Hatches can be edited directly through grips:

1. Select the hatch. Notice that it has one grip.

2. Drag the grip to move the hatch.

Related Commands

BHatch ­ places hatch patterns through a dialog box.

Gradient ­ places a gradient fill through a dialog box.

­Hatch ­ places hatch patterns through the command bar.

Boundary and ­Boundary place a polyline boundary inside closed areas.

Properties ­ changes the properties of hatch patterns.

Settings ­ specifies the default parameters for hatch patterns.

Solid ­ draws 3­ and 4­side solid­filled areas.

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06/12/13 Drawing 2D Overview

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Overview

All tools to create 2D entities can be found either on the Draw toolbar or in the Draw menu.

Toolbars Menu

Draw flyouts:

1. Lines

2. Polylines

3. Polygons

Icon Tool Name Command Description

Line LINE Creates single lines or a series of connected lines.

Ray RAY Creates a line that starts at a point and extends to infinity.

Infinite Line XLINE Creates a line through a given point, oriented at a specified angleand extending to infinity in both directions.

Polyline PLINE Creates a single open or closed entity, composed of lines and/orarcs.

BoundaryPolyline

BOUNDARY Calculates a closed polyline from a boundary set.

Spline SPLINE Creates open or closed curved lines.

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06/12/13 Drawing 2D Overview

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Sketch SKETCH Creates lines as if you were sketching, using a pencil.

Circle CIRCLE Creates circles.

Arc ARC Creates circular arcs.

Ellipse ELLIPSE Creates ellipses

Elliptical Arc ELLIPSE+A Creates elliptical arcs

Rectangle RECTANG Creates Rectangles

Polygon POLYGON Creates equal sided polygons.

Trace TRACE Creates traces.

Donut DONUT Creates donuts.

Solid SOLID Creates planes (solids).

RevisionCloud

REVCLOUD Creates revision clouds.

Point POINT Creates points.

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06/12/13 Entity Modification Commands

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Modifying Commands Overview

All entity modification tools can be found either on the Modify toolbar or in the Modify menu.

Icon Toolname

Command Description

Move MOVE Moves entities to another location in the same drawing or intoanother drawing.

Copy COPY Draws a duplicate or multiple duplicates of the selectedentities.

Offset OFFSET Creates a parallel or offset copy of curves and lines.

Scale SCALE Changes the scale of existing entities, either enlarging themor reducing them proportionately in x, y, and z directions.

Rotate ROTATE Rotates entities around a specified point.

3D Rotate ROTATE3D Rotates entities around a three­dimensional axis.

Mirror MIRROR Moves or copies the reflected image of entities about a line.

3D Mirror MIRROR3D Moves or copies the reflected image of entities about a plane.

Array ARRAY Creates multiple copies of entities in one of two symmetricalpatterns: rectangular (rows and columns) or polar (circular).

3D Array 3DARRAY

Creates multiple copies of entities in three dimensions.Entities are arrayed in a three­dimensional rectangular (rows,columns and levels) pattern or a two­dimensional polar(circular) pattern in three­dimensional space.

Break BREAK Splits an entity into two entities.

Join JOIN Joins two entities (two or more lines or two or more arcs) intoone entity.

Trim TRIM Erases the portions of selected entities that cross a specifiedboundary.

Flatten FLATTEN Equals the Z­coordinate of the selected entities.

Align ALIGN Aligns selected entities with other entities in three­dimensional space.

Extend EXTEND Lengthens lines, arcs, polylines or rays to meet another entity.

EditLength LENGTHEN Changes the length of a line, polyline, freehand entity or arc.

Stretch STRETCH Moves a portion of a drawing while retaining connections toother parts of the drawing.

Measure MEASUREDivides a selected entity into segments by placing markers(points or blocks) at specified intervals along its length orcircumference.

Divide DIVIDEPlaces markers (points or blocks) along a selected entity. Themarkers evenly divide the entity into the specified number ofequal parts.

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06/12/13 Entity Modification Commands

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Chamfer CHAMFER Creates a chamfer, or a beveled edge, at the intersection oftwo 3D solids, lines, rays, or infinite lines.

Fillet FILLET Creates a fillet, or rounded corner, at the intersection of 3Dsolids, two lines, rays, or infinite lines.

EditPolyline PEDIT Edits a two­dimensional or three­dimensional polyline, or a

polygon mesh.

Edit Text DDEDIT Modifies the properties of selected text entities.

Explode EXPLODE Ungroups a block, polyline, polyface mesh, solid, or hatch,creating separate entities for each element.

Region REGION Converts a closed entity into a two­dimensional region.

Change CHANGEChanges the location, size, color, elevation, layer, linetype,linetype scale, lineweight, and three­dimensional thickness ofentities.

Properties PROPERTIES Opens the BricsCAD Properties Bar (if not already open).

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06/12/13 Dimensioning Concepts

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Dimensioning Concepts

In BricsCAD there are five dimension types: linear, angular, radial, diametric and ordinate.Dimensions are created by either selecting an entity or by identifying the origin points of the extension lines.

1. Stacked baseline dimension

2. Radial dimension

3. Angular dimension

4. Aligned linear dimension

5. Ordinate dimension

6. Center mark

7. Vertical linear dimension

8. Diametric dimension

9. Rotated linear dimension

10. Leader with text

11. Horizontal linear dimension

12. Arc length dimension

Dimension Style

Dimensions are created on the current layer, using the current dimension style, which controls the appearance of thedimension block. A dimension style is a collection of settings and definitions which determine the type of arrowheads,text style, color of text, lines and arrowheads, unit type, precision, etc. You can modify a dimension by editing one of thedimension settings or you can modify the dimension style to apply the changes to all dimension entities that arecreated with this style. A drawing contains at least one dimension style.

Dimension Block

A dimension entity is created as block, which consists of the dimension line, arrow heads, extension lines and the

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06/12/13 Dimensioning Concepts

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dimension text.

1. Dimension text prefix (d=)

2. Dimension text (258)

3. Dimension tolerance (±1)

4. Dimension text suffix (cm)

5. First arrowhead block

6. Second arrowhead block

7. Dimension line

8. First extension line

9. Second extension line

10. Extension line extend

11. Extension line offset

12. Arrowhead size

13. Vertical text offset (the vertical position of the dimension text is controlled through three settings variables:DIMGAP, DIMTAD and DIMTVP)

NOTE The Associativity (DIMASSOC) settings variable determines whether associative dimensions, non­associative dimensions or exploded dimensions are created.

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Dimensioning tools overview

All tools to create dimension entities can be found either on the Dimensions toolbar or in the Dimensionsmenu.

Toolbar

Menu

Icon Tool name Command Description

Linear DIMLINEAR Creates horizontal or vertical linear dimensions.

Aligned DIMALIGNED Creates linear dimensions which are aligned withthe dimension points.

Rotated DIMLINEAR Creates rotated linear dimensions.

Angular DIMANGULAR Creates angular dimensions

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Arc DIMARC Creates arc length dimensions

Leader DIMLEADER Creates a leader with or without text.

Center Lines DIMCENTER Draws center lines in circles and circular arcs.

Diameter DIMDIAMETER Creates diametrical dimensions in circles andcircular arcs.

Radius DIMRADIUS Creates radial dimensions in circles and circulararcs.

Baseline DIMBASELINE Creates stacked linear dimensions.

Continue DIMCONTINUE Creates a chain of linear dimensions, startingfrom an existing linear dimension entity.

Ordinate DIMORDINATE Creates ordinate dimensions.

Tolerance TOLERANCE Defines the layout of geometric tolerances.

Make Oblique DIMEDIT + O Makes the extension lines of the selecteddimension(s) oblique.

EditDimension

Text

DIMEDIT+ E Defines the dimension text of the selecteddimension(s).

RotateDimension

Text

DIMEDIT+ R Rotates the dimension text of the selecteddimension(s).

RepositionDimension

Text

DIMTEDIT Lets you reposition the dimension text.

Restore TextPosition

DIMEDIT Undoes the rotation or repositioning of thedimension text of the selected dimension(s).

Apply Style -DIMSTYLE +A

Applies the current dimension style to theselected dimension(s).

Save Style -DIMSTYLE +S

Saves the current dimension settings in a newdimension style.

Restore Style -DIMSTYLE Sets the current dimension style.

DimensionVariableStatus

-DIMSTYLE +ST

Displays the status of the dimension variables inthe command bar and the Prompt Historywindow.

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06/12/13 DimStyle

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DimStyle

Works with BricsCAD (Windows) Classic, Pro and Platinum, BricsCAD (Linux) Classic, Pro and PlatinumCreates and modifies dimension styles, through the Drawing Explorer.

Accessing the Command

command bar: DimStylealiases: d, ddim, dimsty, ds, dst, expdimstyles, setdimmenu bar: Settings | Dimension Style

toolbar: Dimensions | status bar: Standard (or name of other current dimension style)

: dimstyleDisplays the Drawing Explorer at the Dimension Styles section:

Create or edit dimension styles, and then click X.Press F1 to access help. <Overrides> ­ allows dimension settings to be overriden, without creating a new style.*Standard ­ lists the dimension settings for the dimension style named "Standard"; the * asterisk indicates that this is the current style.

Command Options

Option Description

Name Names of the dimension style; all styles can be renamed and deleted, except for the Standard style.

Description

Arrow 1 Specifies the style of arrowhead for the starting end of the dimension line; choose from one of the following types:

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Arrow 2 Specifies the style of arrowhead for the other end of the dimension line.

Arrow Size Specifies the length of the arrowhead; the width is scaled proportionately.

Leader Arrow Specifies the style of arrowhead for the starting end of the leader line.

Dim Line Color Specifies the color of the dimension line; choose from:

Any Index Color.

Any True Color.

ByBlock.

ByLayer.

Dim Line type Specifies the line type of the dimension line; choose from any line type loaded into the current drawing.

To access additional linetypes, click Load, and then choose one from the Load Linetypes dialog box.

Dim Line LW Specifies the lineweight of the dimension line; choose from any lineweight supported by BricsCAD.

Dim Line Ext Specifies the distance that the dimension line extends beyond the extension lines.

Dim Baseline Spacing Specifies the default distance between dimensions added with the DimBaseline command.

Dim Line 1 Toggles the display of the first half of the dimension line (between the starting extension line and the text).

Dim Line 2 Toggles the display of the second half of the dimension line (between the other extension line and the text).

Ext Line Color Specifies the color of the dimension line; choose from:

Any Index Color.

Any True Color.

ByBlock.

ByLayer.

Ext Line type Specifies the line type of both extension lines; choose from any line type loaded into the current drawing.

To access additional linetypes, click Load, and then choose one from the Load Linetypes dialog box.

Ext Line LW Specifies the lineweight of the extension line; choose from any lineweight supported by BricsCAD.

Ext Line Ext Specifies the distance that the extension lines extend beyond the dimension line.

Ext Line Offset Specifies the offset distance between the object and the start of the extension lines.

Ext Line 1 Toggles the display of the first extension line.

Ext Line 2 Toggles the display of the second extension line.

Ext line type 1 Specifies the line type of the first extension line; choose from any line type loaded into the current drawing.

To access additional linetypes, click Load, and then choose one from the Load Linetypes dialog box.

Ext line type 2 Specifies the line type of the second extension line; choose from any line type loaded into the current drawing.

To access additional linetypes, click Load, and then choose one from the Load Linetypes dialog box.

Ext line fixed length Specifies the length of fixed­length extension lines.

Center Mark Specifies the type of center mark:

Mark.

Line.

None.

Center Mark Size Specifies the size of the center mark.

Arc length symbol Specifies the location of the arc length symbol:

Preceding dimension text.

Above dimension text.

Not displayed.

Jog angle Specifies the angle of the jog; default is 45 degrees.

Enter another angle.

Description

Text Style Specifies the style for dimension text; can use only styles created with the Style command.

Text Color Specifies the color of the text; choose from:

Any Index Color.

Any True Color.

ByBlock.

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ByLayer.

Text Fill Determines whether the dimension text has a rectangular background filled with color.

Choose from:

No fill ­ does not apply a background fill.Background ­ uses the background color of the drawing, usually white or black.Color ­ uses the color specified by the Text Fill Color option.

Text Fill Color Specifies the background fill color when Text Fill is set to Color.

Choose a color from the drop list, or click Select Color to access the Select Color dialog box.

Text Height Specifies the height of the text.

Draw Frame Around Text Toggles a rectangle around the text.

Text Pos Vert Justifies the text vertically relative to the dimension line:

Centered ­ centers the text on the dimension line.Above ­ places the text above the dimension line.Outside ­ places text outside of the extension lines.JIS ­ generally places text above the dimension line, according to the Japanese Industry Standard.

Text Pos Hor Justifies the text horizontally relative to the extension lines:

Centered ­ centers the text between the extension lines.First Extension Line ­ places the text near the first extension line.Second Extension Line ­ places the text near the second extension line.Over First Extension ­ places the text over the first extension line.Over Second Extension ­ places the text over the second extension line.

Text Offset Specifies the size of gap between the dimension line and the text.

Text Inside Align Justifies text when located between extension lines:

Aligned with Dimension Line ­ aligns text with dimension line.Horizontal ­ forces text to be always horizontal.

Text Outside Align Justifies text when located outside of the extension lines:

Aligned with Dimension Line ­ align text with dimension line.Horizontal ­ forces text to be always horizontal.

Description

Arrow and Text Fit Specifies where text and arrows should be located when there is insufficient space for both between the extension lines:

Text and Arrows ­ forces both text and arrows between the extension lines.Arrows Only ­ forces arrows to stay within extension lines; moves text outside when there is insufficient space.Text Only ­ forces text to stay within extension lines; moves arrows outside when there is insufficient space.Best Fit ­ requires BricsCAD to figure out where to place text and arrows, depending on the space between extension lines.

Text Inside Toggles whether the text is forced between extension lines:

On ­ forces text between extension lines.Off ­ draws text outside, if insufficient space between extension lines.

Dim Line Inside Toggles whether the dimension line is forced between extension lines:

On ­ forces dimension line always between extension lines.Off ­ draws dimension line outside, if insufficient space between extension lines.

Text Movement Specifies what happens when text is moved away from its default location:

Keep dim line with text ­ moves dimension line with the text, stretching the extension lines.Move text, add leader ­ draws a leader between the text and the dimension line.Move text, no leader ­ does not draw a leader.

Dim Scale Overall Specifies the overall scale factor for dimensions; this affects the size of arrows and text only.

Place Text Manually Toggles whether the user must always specify the text location when creating dimensions.

Dim Line Forced Forces the dimension line to be always drawn; forces leaders to be drawn with the DimDiameter and DimRadius commands.

Description

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Dim Units Specifies the display units for dimensions:

Scientific ­ scientific notation, such as 1.2345E+01.Decimal ­ metric, such as 1.2345.Engineering ­ feet and decimal inches, such as 1'­2.3456".Architectural ­ feet and fractional inches, such as 1'­2 1/16".Fractional ­ fractional inches only; no feet, such as 14 1/16".Windows Desktop ­ uses the units set by Windows.

Dim Precision Specifies the precision of units, either decimal places or fractional accuracy.

Fractional Type Specifies how fractions are stacked:

Horizontal ­ stacks fractions vertically, with a horizontal separator line.Diagonal ­ stack stacks diagonally, with a diagonal separator line.None ­ does not stack fractions, placed horizontally with a slash separator.

Decimal Separator Specifies the character used to indicate the decimal point; can be any character.

North American countries use the period; European countries use the comma.

Dim Round Specifies the rounding of decimal numbers; range is none to 8 decimal places.

Dim Prefix Specifies prefix text that appears in front of the dimension text, if any.

Dim Suffix Specifies suffix text that appears after the dimension text, if any.

Dim Scale Linear Specifies the multiplier for dimension values, such as 25.4 for changing inches to millimeters.

Suppress Leading Zeros Toggles the display of zeros in front of the decimal point; for example, 0.23 is displayed as:

On ­ .23Off ­ 0.23

Suppress Trailing Zeros Toggles the display of zeros in front of the decimal point; for example, 1.2300 is displayed as:

On ­ 1.23Off ­ 1.2300

Suppress Zero Feet Toggles the display of zero feet; for example, 0'­3" is displayed as:

On ­ 3"Off ­ 0'­3"

Suppress Zero Inches Toggles the display of zero inches; for example, 1'­0" is displayed as:

On ­ 1'Off ­ 1'­0"

Dim Angle Units Specifies the format of units in angular dimensions:

Decimal Degrees ­ 360 degrees in a circle; for example, 123.45 degreesDeg/Min/Sec ­ degrees, minutes, seconds; for example, 123d 12' 45.67".Grads ­ 400 grads in a circle; for example, 230g.Rads ­ 2pi radians in a circle; for example, 1.5r.

Dim Angle Precision Specifies the number of decimal places; ranges from 0 to 8.

Suppress Angle Leading Zeros Toggles the display of zero degrees; for example, 0.1234 degrees is displayed as:

On ­ .1234Off ­ 0.1234

Suppress Angle Trailing Zeros Toggles the display of zeros after degrees; for example, 0.1200 degrees is displayed as:

On ­ 0.12Off ­ 0.1200

Description

Alternate Enabled Toggles the display of alternative units:

On ­ second, alternative units displayed to the right of primary units.

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Off ­ only primary units are displayed.

Alt Units Specifies the display units for dimensions:

Scientific ­ scientific notation, such as 1.2345E+01.Decimal ­ metric, such as 1.2345.Engineering ­ feet and decimal inches, such as 1'­2.3456".Architectural ­ feet and fractional inches, such as 1'­2 1/16".Fractional ­ fractional inches only; no feet, such as 14 1/16".Windows Desktop ­ uses the units set by Windows.

Alt Precision Specifies the precision of units, either decimal places or fractional accuracy.

Alt Scale Factor Specifies the multiplier for alternate values, such as 25.4 for showing millimeters (alternate units) next to inches (primary units).

Alt Round Specifies the rounding of alternate numbers; range is none to 8 decimal places.

Alt Prefix Specifies prefix text that appears in front of the alternate text, if any.

Alt Suffix Specifies suffix text that appears in after the alternate text, if any.

Alt Leading Zeros Toggles the display of zeros in front of the decimal point; for example, 0.23 is displayed as:

On ­ .23Off ­ 0.23

Alt Trailing Zeros Toggles the display of zeros in front of the decimal point; for example, 1.2300 is displayed as:

On ­ 1.23Off ­ 1.2300

Alt Zero Feet Toggles the display of zero feet; for example, 0'­3" is displayed as:

On ­ 3"Off ­ 0'­3"

Alt Zero Inches Toggles the display of zero inches; for example, 1'­0" is displayed as:

On ­ 1'Off ­ 1'­0"

Description

Tolerance Display Toggles the display of tolerance text.

Tolerance Precision Specifies the display precision of tolerance text; range is 0 to 8 decimal places or 1/1 to 1/256 inch.

Tolerance Limit Lower Specifies the value of the upper tolerance.

Tolerance Limit Upper Specifies the value of the lower tolerance.

Tolerance Text Height Specifies the height of tolerance text.

Tolerance Pos Vert Locates the tolerance text relative to the dimension text:

Bottom ­ aligns tolerance text with the bottom of the dimension text.

Middle ­ aligns tolerance text with the middle of the dimension text.Top ­ aligns tolerance text with the top of the dimension text.

Tolerance Suppress Leading Zeros Toggles the display of zeros in front of the decimal point.

Tolerance Suppress Trailing Zeros Toggles the display of zeros behind the decimal point.

Tolerance Suppress Zero Feet Toggles the display of zero feet.

Tolerance Suppress Zero Inches Toggles the display of zero inches.

Alt Tolerance Precision Specifies the number of decimal places for tolerances in alternate units.

Alt Tolerance Suppress Leading Zeros Toggles the display of zeros in front of the decimal point.

Alt Tolerance Suppress Trailing Zeros Toggles the display of zeros behind the decimal point.

Alt Tolerance Suppress Zero Feet Toggles the display of zero feet.

Alt Tolerance Suppress Zero Inches Toggles the display of zero inches.

Status Bar Menu

Right­click Standard (or other dimension style name) on the status bar for the shortcut menu:

Shortcut Menu Description

Standard Chooses the default dimension style.

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When the drawing contains additional dimension styles, their names are listed here.

Properties

Opens the Dimension Styles section of the Drawing Explorer.

Procedures

Exploring dimension styles

To list the current status of the dimension variables

To create a new dimension style

To edit a dimension style

To define dimension style overrides

To rename a dimension style

To set a dimension style current

Using the status bar to set a dimension style current

To copy a dimension style between drawings

To move a dimension style between drawings

To delete a dimension style

Related Commands

­Dimstyle ­ creates and modifies dimension styles at the command line.

Explorer ­ opens the Drawing Explorer dialog box.

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Entity Snaps

Commands: 2DINTERSECTION, 3DINTERSECTION, NEAREST, CENTER, ENDPOINT, EXTENSION, FROM,INSERTION, INTERSECTION, MIDPOINT, MTP, NONE, PARALLEL, PERPENDICULAR, POINT, QUADRANT,TANGENT

Entity snaps enable you to quickly select exact geometric points on existing entities without having toknow the exact coordinates of those points. With entity snaps, you can select the end point of a line or arc,the center point of a circle, the intersection of any two entities, or any other geometrically significantposition. You can also use entity snaps to draw entities that are tangent or perpendicular to an existingentity. You can use entity snaps any time you need to specify a point.

You can work with entity snaps in one of two ways

Enable a running entity snap that remains in effect until you turn it off by choosing an entity snapwhen no other command is active.

Enable a one-time entity snap for a single selection by choosing an entity snap when anothercommand is active. You can also use a one-time entity snap to override a running entity snap.

When using entity snaps, the program recognizes only visible entities or visible portions of entities. Youcannot snap to entities on layers that have been turned off or to the blank portions of dashed lines.

If the APBOX system variable is on, the entity Snap Aperture Box is added to the crosshairs when one ormore entity snaps are active.

When you move the cross hairs, the program snaps to the snap point closest to the center of the SnapAperture Box. The Snap Marker indicates the current snap point.

The DRAGSNAP system variable controls the snap behavior while 'dragging', providing an increasedWYSIWIG experience. DRAGSNAP controls whether rubberband dynamics are displayed at the currentcursor location or at the current entity snap location. DRAGSNAP applies to all modify commands thatdisplay dynamics, such as COPY, PASTECLIP, PASTEBLOCK, MOVE, ROTATE, MIRROR, SCALE and STRETCH.

DRAGSNAP = 0 (Default),:dragged entities display at the cursor location.

DRAGSNAP = 1: dragged entities display at the current entity snap location.

NOTE Press the TAB key, without moving the mouse, to cycle through all possible entity snaps.

If the DYNMODE variable has a positive value (Dynamic Dimensions switched ON) entity snapcycling is not possible. Click the DYNMODE field in the Status Bar to toggle the display ofdynamic dimensions.

To define the Entity Snap settings

1. Open the Settings dialog.

2. In the Settings dialog, expand the Program Options settings class.

3. Under Program Options expand the Display settings group, then scroll down to the Entity Snapsettings.

Under Drawing expand the Drafting settings group then go to Coordinate Input > Entity Snaps.

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4. Define the Entity Snap settings.

User Preference Title Description

SnapMarkerSize Snap markersize

Sets the size of the snap marker. (default size is6)

SnapMarkerThickness Snap markerthickness

Sets the thickness of the snap marker. (defaultthickness is 2)

SnapMarkerColor Snap markercolor

Sets the color of the snap marker. (default color= 20)

DisplaySnapMarkerInAllViews Snap marker inall views

If multiple viewports are open, enables thedisplay of the snap marker in all viewports.

DisplayTooltips Snap tooltips(3)

Enables the display of the Entity Snap tooltips.

System Variable Title Description

OSMODE Entity snapmode

Sets the entity snap modes and toggles entitysnap on/off.

APBOX Entity snapaperture box

Toggles the display of the aperture box (2).

APERTURE Entity snapaperture

Sets the size of the Autosnap aperture box.(default size is 10)

OSNAPZ Ignore entitysnap elevation

Replaces the Z-coordinate of the snapping pointwith the current value of the ELEVATIONsystem variable.

PDFOSNAP Pdf entity snap Enables snapping to the geometry in pdfunderlay files.

To set the Entity Snaps

Do one of the following:

Click the buttons on the Entity Snaps toolbar.The buttons of the currently active entity snap modes are pressed.

Press and hold the Shift key, then right click and select the Entity Snap mode in the context menu.The icons of the currently active Entity Snap modes are outlined.

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When no command is active, the above procedures toggle the Entity Snap modes on/off.

When a command is active, the above procedures set a 'one shot' override of the current EntitySnap modes.

Entity Snap Modes

Name Icon Marker Description

NEAREST Snaps to the nearest point on an entity.

ENDPOINT Snaps to the nearest endpoint of an entity or polylinesegment.

MIDPOINT Snaps to the midpoint of an entity or polyline segment.

CENTERSnaps to the center point of an arc, circle, polygon, ellipse orelliptical arc.

Snaps to the center of gravity of a closed polyline.

PERPENDICULAR

Snaps to the perpendicular point of another entity. You cansnap to an arc, circle, ellipse, line, polyline, infinite line, ray,spline or edge of a plane to form a perpendicular alignmentwith that entity or with an extension of that entity.

PARALLEL Displays a tracking line parallel to the selected entity.

TANGENTSnaps to the point on an arc, ellipse, spline or circle that,when connected to the previous point, forms a line tangentto that entity.

QUADRANT Snaps to the closest quadrant of an arc, circle, ellipse, orelliptical arc.

INSERTIONSnaps to the insertion point of an attribute, block or textentity.

POINT Snaps to a point entity.

INTERSECTION Snaps to the intersection of any combination of entities.

APPARENTINTERSECTION

Snaps to the apparent intersection in the current view oftwo entities that do not intersect in three-dimensional space.

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EXTENSION Snaps to the extension of an entity or to the intersection ofthe extension of two entities.

NONE Turns off all entity snap modes.

FROM Prompts for a base point.

Use relative coordinates to define the offset from the basepoint.

MTP Snaps to a point in the middle between two points.

NOTE You can toggle the Entity Snaps on/off:

by clicking the ESNAP field in the Status Bar.

by pressing the F3 function key.

Working with multiple Entity Snap modes

1. Move the cursor to the entity you want to snap.One of the active Entity Snap modes markers display.

2. Do not move the mouse; press the TAB key.The entity the snap point is on highlights.

3. Do one of the following:

Click to accept the snap point.

Press the TAB key.The next possible Entity Snap mode marker displays.The entity the snap point is on highlights.

4. (option) Repeat step 3 until the right snap point is found.

NOTES Do not move the mouse while pressing the TAB key.

Entity snap cycling is not possible when Dynamic Dimensions are active. Click the DYNMODEfield in the Status Bar to toggle Dynamic Dimensions on/off.

To snap to the extension of two entities

1. If not already on, turn on the Extension Entity Snap mode ().

2. Launch a drawing tool, e.g. Draw Line.

3. Move the cursor over the endpoint of the first entity (1).A small cross ( ) indicates the entity is marked for extension.

4. Move the cursor over the endpoint of the second entity (2).A small cross ( ) indicates the entity is marked for extension.

5. Move the cursor near the intersection of the extensions of the two entities.An X indicates the intersection (3).

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6. Click to accept the snap point.

NOTE You can snap to the extension of lines, polylines, arcs and elliptical arcs

Using the From option

The From entity snap option allows to define an offset from an entity snap point.

1. When executing a drawing or modifying command, do one of the following:

Click the From tool () button on the Entity Snaps toolbar.

Type from in the command bar, then press Enter.

Press Shift, then right click and choose From in the context menu.

The command bar reads: Base point:

2. Identify the base point.The command bar reads: Base point: offset or regular point:

3. Type the offset, from the base point as relative coordinates: @x,y,(z).

NOTE Use polar tracking to type the distance from the base point (see: Direct distance entry).

Using the Parallel entity snap

1. Make sure Entity Snap Tracking is active.

2. Launch an entity create command to create a linear entity (e.g. Line).

3. Specify the first point of the entity.The line displays dynamically.

4. Do one of the following:

Press and hold the Shift key, then right click and choose Snap to parallel in the context menu.

Click the Snap to parallel toolbutton () in the Entity Snaps toolbar.

5. Hover the cursor over the entity you want to draw parallel to.The Parallel Entity Snap marker ( ) displays on the selected entity.Wait until a small cross (+) indicates the entity is recognized.

6. Move the cursor in order to place the dynamics of the line more or less parallel to the selected entity.A tracking line displays from the start point of the line.

7. Do one of the following to specify the second point while the tracking line displays:

Click a point.

Enter the desired length and press Enter.

Use a second entity snap tracking point, then move the cursor to the intersection of the paralleltracking line and the second entity snap tracking line.

Using Midpoint snap

1. When prompted to specify a point, do one of the following:

Click the Snap to the middle of 2 points button ( ) on the Entity Snaps toolbar.

Type mtp or m2p in the command bar, then press Enter.

Press and hold the Shift key, then right click and choose Snap to middle of 2 points in the contextmenu.

The command bar reads: First point of mid:

3. Specify the first pointThe command bar reads: Second point of mid:

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4. Specify the second point.The point in the middle of the two points is snapped.

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06/12/13 Measuring

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Measuring

Commands: DIST, AREA, MASSPROP, ID and LISTThe Dist command reports the distance and angle between two points.The Area command finds the area and perimeter (or length) of 2D entities.The Massprop command reports the area, perimeter, and other mathematical properties of 3D solids and 2D regions(short for "mass properties").

The ID command reports the x,y,z coordinates of picked points.The List command lists the properties of selected entities.

Measuring distances

To measure a distance between two points:

1. Do one of the following:

Click the Distance tool button ( ) on the Inquiry toolbar.Type dist in the command bar and press Enter.

The command bar reads: Starting point for distance:

2. Identify the first point.The command bar reads: End point:

3. Identify the second point.

The following information displays in the command bar (see image below):

Distance, Angle in XY Plane (alpha), Angle from XY Plane (beta),Delta X, Delta Y, Delta Z.

The values are calculated with respect to the current coordinate system.

Measuring lengths

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To measure the length of single linear entity, click the entity then read the Length field in the Properties Bar.To add the lengths of a series of linear entities:

1. Do one of the following:

Click the Area tool button ( ) on the Inquiry toolbar.Type area in the command bar and press Enter.

The command bar reads: Entity/Add/Subtract/<First point>:

A prompt menu displays:

2. Do one of the following:

Choose Add areas together in the prompt menu.Type A in the command bar and press Enter.

The command bar reads: Adding: Entity/Subtract/<First point>:

A prompt menu displays:

3. Do one of the following:

Choose Add entities to area in the prompt menu.Type E in the command bar and press Enter.

The command bar reads: Adding area<Select entities>:

4. Click the first entity.The area and length of the first entity display in the command bar.The command bar reads: Adding area<Select entities>:

5. Click the second entity.The area and length of the second entity and the total area and total length display in the command bar.Optionally press the F2 function key to display the Prompt History window; press F2 again to close the PromptHistory window.The command bar reads: Adding area<Select entities>:

6. Repeat step 5 to add more entitiesorpress the Esc key to stop.

Measuring areas

To measure the area and length of single closed entity, click the entity then read the Area and Length fields in theProperties Bar.

To measure areas and perimeters by specifying points in a drawing:

1. Do one of the following:

Click the Area tool button ( ) on the Inquiry toolbar.Type area in the command bar and press Enter.

The command bar reads: Entity/Add/Subtract/<First point>:

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06/12/13 Measuring

www.bricsys.com/bricscad/help/en_US/V14/UsrGui/source/03_Drawing_Accurately/03_10_Measuring.htm 3/3

A prompt menu displays:

2. Do one of the following:

Choose Add areas together in the prompt menu.Type A in the command bar and press Enter.

The command bar reads: Adding: Entity/Subtract/<First point>:

A prompt menu displays:

3. Click the first corner point of the area.A dashed line displays dynamically from the first corner point.The command bar reads: Adding: <Next point>:

4. Click the second corner point of the area.A dashed polygon displays dynamically, indicating the currently defined area.The command bar reads: Adding: <Next point>:

5. Click the third corner point of the area.The command bar reads: Adding: <Next point>:

6. Repeat step 5 to add more corner pointsorRight click to stop adding corner points.The Total length and Total area display in the command bar.Optionally press the F2 function key to display the Prompt History window; press F2 again to close the PromptHistory window.

7. Do one of the following:

Repeat steps 3 through 6 to add another area.

Press the Esc key to stop.

© 2013 Menhirs NV. All rights reserved.

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06/12/13 Layer

www.bricsys.com/bricscad/help/en_US/V13/CmdRef/source/L/Layer/Layer.htm 1/6

Click here to show toolbars of the Web Online Help System: show toolbars

Layer

Works with BricsCAD (Windows) Classic, Pro and Platinum, BricsCAD (Linux) Classic, Pro and PlatinumCreates layers, changes their properties, and removes layers through the Drawing Explorer.

Accessing the Command

command bar: layeraliases: la, ddlmodes, explayersmenu bar: Settings | Layers and Tools | Drawing Explorer | Layers

toolbar: Entity Properties | status bar: Layer field ( 0 )

: layerDisplays the Layers section of the Drawing Explorer dialog box:

Create layers or modify layer properties, and then click X.Press F1 to access help.

Viewport Layer Properties

When you open the Drawing Explorer ­ Layers dialog when in paper space, additional columns display: New, VP Freeze, VP Color, VP Linetype, VP Lineweight and VP Plot Style (VP is shortfor Viewport). By default, these columns match the corresponding model space settings. VP layer properties can be set differently for each layout and for each paper space viewport.If SHOWLAYERUSAGE is on, the Layer Usage icons indicate whether VP settings for the current layout or paper space viewport are different from the model space settings.

If no paper space viewport is active, the VP settings apply to entities in the current layout.If a viewport is active, the VP settings override the BYLAYER properties in the current viewport.

The VP Freeze setting ( or )allows to control the visibility of model space entities in the current viewport.

The New setting controls whether a layer is either Frozen ( ) are Thawed ( ) in a new paper space viewport.

Create or modify VP layer properties, and then click X.Press F1 to access help.To remove VP Layer properties overrides:

1. Select the layer, then right click and choose Remove Viewport Overrides in the context menu.2. The options are:

From Selected Layers > For Current ViewportFrom Selected Layers > For All ViewportsFrom All Layers > For Current ViewportFrom All Layers > For All Viewports

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View Menu

Option Description

Drawings Toggles the display of the Drawings panel.

Details Toggles the display of the Details panel.

Preview Toggles the display of the Preview panel.

StatusBar Toggles the display of the Status Bar.

Filters Toggles the display of the Filters panel.

Details Switches the display in the Details panel to Details view.

Icons Switches the display in the Details panel to Icons view.

Regen Forces the drawing display to be regenerated.

Toggle Regen Toggles the automatic regen of the drawing display.

Show XRef Layers Toggles the display of Xref layers in the Details panel.

Indicate layers in use Toggles the SHOWLAYERUSAGE system variable On/Off.

Apply layer filter to layer toolbar Applies the current layer filter to the Layer control on the Entity Properties toolbar.

Command Options

Option Description

New Creates new layers.

Delete Deletes layers from Drawing Explorer.

The following layers cannot be deleted:

0

Any layer with entities.

Purge Purges layers from the current drawing.

The following layers cannot be purged:

0

Current layer.

Any layer with entities.

Filter Text

If pressed, displays layers of which the name fits the Filter Text field only:

layers starting with 'a'

layers containing 'hatch'

layers of which the third character is 'a'

layer names of 5 characters long

Filter Used Displays the current layer filter. Click the down­arrow button to choose a different layer filter.

All and All Used Layers are built­in layer filters. Choose All to see all layers in the list; choose All Used Layers to list non­empty layers only.If the drawing contains external references (Xrefs) a layer filter definitions for Xref layers and for each Xref are created automatically.

Choose Show XRef Layers in the View menu to display the Xref layers in the Details pane.

Display Filter Panel To toggle the display of the Filter Panel On/Off do one of the following:

Click the Display Filter Panel button ( ).

Check/uncheck the Filters option in the View menu.

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06/12/13 Layer

www.bricsys.com/bricscad/help/en_US/V13/CmdRef/source/L/Layer/Layer.htm 3/6

If the drawing contains external references (Xrefs) a layer filter definitions for Xref layers and for each Xref are created automatically.

Choose Show XRef Layers in the View menu to display the Xref layers in the Details pane.

On the Filter Panel:

Select a filter in the list to apply the filter.The caption on the Filter Used list button displays the selected filter.

Click the New button ( ) to create a new layer filter definition.

Click the Delete button ( ) to delete the selected filter(s).The All Used Layers built­in filter cannot be deleted.

To create a new layer filter definition:

1. Click the New button ( ) on the Filter Panel toolbar.The Layer Property Filter dialog box displays:

2. Type a name in the Filter Name field.3. (option) Type a search string in the Layer Name field (see Filter Text).4. (option) Click a property column, then set a filter criterion for this property.

Multiple properties can have criterion applied.

5. (option) Repeat steps 3 and 4 for each new row in the layer filter definition.

6. Click the OK button to save the layer filter.

Invert Filter Click the Invert Filter button to invert the current filter.

Current Specifies the current working layer. Only one layer can be current at a time.

If the SHOWLAYERUSAGE system variable is ON, the following icons display in the Layer Usage column:

layer is current

layer is not empty

layer is empty

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06/12/13 Layer

www.bricsys.com/bricscad/help/en_US/V13/CmdRef/source/L/Layer/Layer.htm 4/6

When in a paper space layout or in a paper space viewport (model space with floating viewports) the following icons indicate VP overrides exist:

VP overrides exist and layer is current

VP overrides exist and layer is not empty

VP overrides exist and layer is empty

The Indicate layers in use item in the View menu toggles the SHOWLAYERUSAGE system variable ON/Off.

Layer Name Specifies the name of the layer.

Click in the column, then type a character to jump to the first layer starting with that character.

To rename:

1. Click the name twice, slowly.

2. Enter the new layer name.

Description (option) Describes the content of the layer. Click the field, then type.

On/Off Toggles the selected layers between on and off:

On ­ sets the normal state.

Off ­ hides entities from view; entities are included in the calculation of extents.Click a lightbulb icon to change its status.

Freeze Toggles the selected layers between frozen and thawed:

Thaw ­ sets the normal state.

Freeze ­ hides entities from view; entities are excluded in the calculation of extents, and are not exported with commands such as WBlock.

Click an icon to toggle its status.

Locked Toggles the selected layers between locked and unlocked:

Unlocked ­ sets the normal state.

Locked ­ prevents entities from being edited; entities are still visible.Click an icon to toggle its status.

Color Specifies the color of the layer. Default color is white (black).

To change the color:

1. Click a color square to see the Select Color dialog box.

2. Choose a color, and then click OK.See Color command.

Linetype Specifies the linetype of selected layers. Default is "Continuous." To change the linetype:

1. Click a linetype sample.

2. Choose one from the droplist.

To load additional linetype definitions:

1. Click the Load option.2. In the Load Linetypes dialog box, choose a linetype, and then click OK.

See Linetype command.

Lineweight Specifies the linetype of selected layers. Default is "Default." To change the lineweight:

1. Click the lineweight sample.

2. From the droplist, choose another linetweight.

See LWeight command.

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Plot Style Specifies the plot style of selected layers. Default is "Color_7." To change the plot style"

1. Click a plot style name.

2. From the droplist, choose another style name.

Plot styles are available only when they are enabled in the drawing; by default, they are not. See PlotStyle command.

Plot Toggles the selected layers between plotable and not plotable:

Plot ­ plots layer.

No Plot ­ does not plot layer.

Click an icon to toggle its status.

Material Specifies the material of selected layers. Default is "Global." To change the material:

Click the Material field.

Click again to display the droplist, containing the available materials.

Click to select a material in the list.

Preview Displays the entities on the selected layer.

Shortcut Menu Options

Right­click layer names in Drawing Explorer to see the following shortcut menu:

Option Keystroke Description

New Ctrl+N Creates new layers.

Delete Ctrl+D Deletes layers from Drawing Explorer. The following layers cannot be deleted:

0

Any layer with entities.

Purge Ctrl+P Purges layers from the current drawing. The following layers cannot be purged:

0

Current layer.

Any layer with entities.

Cut Ctrl+X Cuts the layer and its properties to the Clipboard.

Copy Ctrl+C Copies the layer and its properties to the Clipboard.

Paste Ctrl+V Pastes the layer from the Clipboard into Drawing Explorer.

Rename Renames the selected layer.

Select All Selects all layers.

Set Current Specifies the current working layer. Only one layer can be current at a time.

Status Bar Menu

Right­click O (or other layer name) on the status bar for the shortcut menu:

Shortcut Menu Description

0,

et cetera

Chooses the current working layer.

When the drawing contains additional layers, their names are listed here.

Properties

Opens the Layers section of the Drawing Explorer.

Procedures

To merge the content of two layers

Related Commands

­Layer ­ creates layers and changes their properties in the command bar.

LayerState ­ saves and restores layer states.

LayMCur ­ changes the working layer to that of a selected entity

LayFrz ­ freezes layers associated with selected entities.

LayThw ­ thaws all frozen layers.

LayIso ­ isolates layers associated with selected entities.

LayLck ­ locks layers associated with selected entities.

LayUlk ­ unlocks layers associated with selected entities.

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www.bricsys.com/bricscad/help/en_US/V13/CmdRef/source/L/Layer/Layer.htm 6/6

LayOff ­ turns off layers associated with selected entities.

LayOn ­ turns on all layers that have been turned off.

Materials ­ Creates materials and edits their properties through the Drawing Explorer.

Explorer ­ Opens the Drawing Explorer dialog box.

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Grips editing

Grips Editing

Grips display as small colored squares at key-points on selected entities.

Whether grips display or not and the appearance of grips is controlled through a series of grips settings.

When the display of grips is turned on, grips can be dragged using the mouse in order to stretch, move,mirror, rotate or scale entities.

The Copy option of the grips editing commands allows to create multiple copies of the entities being edited.

To select a grip, move the mouse over it, then click. Selected grips display in a different color, which isdefined by the HOTGRIP system variable. A selected grip is called a hot grip. By default hot grips display inred.

The midpoint grip on lines and infinite lines, the startpoint grip on rays, the center grip on circles, arcs,ellipses and elliptical arcs, the grip on points and the insertion point grip of texts, mtexts, blocks and Xrefscan be used to quickly move such entities.

NOTE When DRAGSNAP is ON, dragged entities display at the current entity snap location.

Selecting multiple grips

1. Select all entities you want to edit.

2. Press and hold the Shift key, then click the first grip.The selected grip displays in red.

3. Keep the Shift key pressed, then click more grips.All selected grips display in red.

4. Release the Shift key, then click the hot grip you want to use as the base point.The hot grips move simultaneously.

Grip Edit Command Options

Keyboard PromptBox Description

B Base Point Prompts you to specify a new base point, other than the selected grip.

C Copy Copies the selected entities and keeps the originals. By default, multiplecopies can be created. Press Enter to stop making copies.

U Undo If the Copy option is chosen, deletes the latest copy.

R Reference(Applies to Grip Rotate only) Allows to specify a reference angle.Type the angle in the command bar or specify two points.

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X Exit Aborts the grip edit command.

To stretch entities using grips

1. Select the entity or entities.

2. Select the grip or grips you want to manipulate.

3. Click the grip you want to use as the base point.All selected grips move simultaneously.

The GRIP_STRETCH prompt box displays:

The command bar reads: Enter new point: Base point/Copy/Undo/eXit:

4. Do one of the following to define the displacement point:

Click in the drawing.

Enter the coordinates, then press Enter.

Key-in the distance, then press Enter.Use ORTHO or Polar Tracking to control the angle.

To move entities using grips

1. Select the entity or entities.

2. Select the grip or grips you want to manipulate.

3. Click the grip you want to use as the base point for the move.The Grip Stretch command is launched.

4. Do one of the following:

Right click, then select Move in the context menu.

Hit the Space bar or Enter key to cycle through the Grips Editing commands until Move is active.

The GRIP_MOVE prompt box displays:

The command bar reads: Enter move point: Base point/Copy/Undo/eXit:

5. Do one of the following to define the displacement point:

Click in the drawing.

Enter the coordinates, then press Enter.

Key-in the distance, then press Enter.Use ORTHO or Polar Tracking to control the angle.

To copy entities using grips

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1. Select the entity or entities.

2. Select the grip or grips you want to manipulate.

3. Click the grip you want to use as the base point for the move.The Grip Stretch command is launched.

4. Do one of the following:

Right click, then select Move in the context menu.

Hit the Space bar or Enter key to cycle through the Grips Editing commands until Move is active.

The GRIP_MOVE prompt box displays:

The command bar reads: Enter move point: Base point/Copy/Undo/eXit:

5. Do one of the following

Choose Copy in the context menu.

Type C, then hit the Space bar or Enter key.

6. Do one of the following to define the displacement point:

Click in the drawing.

Enter the coordinates, then press Enter.

Key-in the distance, then press Enter.Use ORTHO or Polar Tracking to control the angle.

7. Repeat the previous step to create more copies or press the Space bar or Enter key to stop.

To mirror entities using grips

1. Select the entity or entities.

2. Select the grip or grips you want to manipulate.

3. Click the grip you want to use as the base point for the mirroring.The Grip Stretch command is launched.

4. Do one of the following:

Right click, then select Mirror in the context menu.

Repeatedly hit the Space bar or Enter key to cycle through the Grips Editing commands until Mirroris active.

The GRIP_MIRROR prompt box displays.

The command bar reads: Enter second point: Base point/Copy/Undo/eXit.

4. Specify a second point to define the mirror axis.The selection is mirrored.

To rotate entities using grips

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1. Select the entity or entities.

2. Select the grip or grips you want to manipulate.

3. Click the grip you want to use as the base point for the rotation.The Grip Stretch command is launched.

4. Do one of the following:

Right click, then select Rotate in the context menu.

Repeatedly hit the Space bar or Enter key to cycle through the Grips Editing commands untilRotate is active.

The GRIP_ROTATE prompt box displays.

The command bar reads: Enter rotation angle: Base point/Copy/Undo/eXit.

5. Do one of the following to rotate the selection:

Specify a point to define the rotation angle.

Type the rotation angle in the command bar, then press Enter

To scale entities using grips

1. Select the entity or entities.

2. Select the grip or grips you want to manipulate.

3. Click the grip you want to use as the base point for the scaling.The Grip Stretch command is launched.

4. Do one of the following:

Right click, then select Scale in the context menu.

Repeatedly hit the Space bar or Enter key to cycle through the Grips Editing commands until Scaleis active.

The GRIP_SCALE prompt box displays.

The command bar reads: Enter scale factor: Base point/Copy/Undo/eXit.

5. Type the scale factor in the command bar, then press Enter to scale the selection.

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06/12/13 Properties Bar

www.bricsys.com/bricscad/help/en_US/V14/UsrGui/source/01_User_Interface/00_06_Properties_Bar.htm 1/6

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Properties Bar

The Properties Bar (Internet connection needed)

In the Properties Bar you can:

Set the current properties: color, layer, linetype, linetype scale and lineweightEdit the properties of a single entity

Edit the shared properties of a selection set

Edit endpoints of lines and vertices of polylines graphically

To open the Properties Bar

Do one of the following.

Right click when the cursor is on a toolbar.A context menu displays.The marked items in the context menu are currently open.Select Properties Bar in the context menu.

Double click an entity.The Properties Bar opens, showing the properties of the selected entity.Double clicking entities such as texts, blocks or polylines start an editing command (See the Mouse tab on the Customize dialog).

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06/12/13 Properties Bar

www.bricsys.com/bricscad/help/en_US/V14/UsrGui/source/01_User_Interface/00_06_Properties_Bar.htm 2/6

Click the Properties tool button ( ) on the Standard toolbar.

Choose Properties in the Modify menu.Type properties in the command window, then press Enter.

Properties Bar ­ No selectionThe current entity properties display

Properties Bar ­ Single entity selectedThe properties of the selected entity display

Properties Bar ­ Multiple entities selectedThe shared properties of the selected entitiesdisplay

NOTE The Properties Bar can be either floating or docked.To dock the Properties Bar, drag it by its title bar to either the left or right hand side of the BricsCAD application window.

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06/12/13 Properties Bar

www.bricsys.com/bricscad/help/en_US/V14/UsrGui/source/01_User_Interface/00_06_Properties_Bar.htm 3/6

NOTE Read­only fields display in grey. The content of a read­only field can be copied though. To copy a read­only field, click the field, thenpress Ctrl C.

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To adjust the size of the Properties Bar

1. Move the cursor over one of the edges of the Properties Bar (1).The cursor turns into a double­headed arrow.

2. Press and hold the left mouse button to drag the edge of the Properties Bar.

3. Move the cursor over the boundary between the Setting Names and the Setting Fields columns (2).The cursor turns into a double­headed arrow.

4. Press and hold the left mouse button to drag the boundary.

NOTE When docked, only the left (or right) edge of the Properties Bar is adjustable.

Setting the current properties in the Properties Bar

1. (option) Click on Color,then click the down arrow button to select a color.

2. (option) Click on Layer,then click the down arrow to select a layer.

3. (option) Click on Linetype.then click on the down arrow to select a linetype.

4. (option) Click on Linetype scale,then type the new value in the Linetype scale field.

5. (option) Click on Lineweight,then click on the down arrow to select a lineweight.

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Edit the properties of a single entity

1. Select the entity.The entity's properties display in the Properties Bar.

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06/12/13 Properties Bar

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Properties of a circle

2. Click the property you want to modify.The settings field of the selected property is activated.

3. Type a new value in the settings field of the selected property or choose a setting from the list box, then press the Enter key or select anotherproperty.The entity is updated.

4. (option) repeat steps 2 and 3 to modify another property.

5. Press the Escape key to stop.

NOTES Properties of which the value displays in grey cannot be modified.

Step 3: Properties (such as the General properties), which are chosen from a list are updated instantly.

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To edit the endpoints of a line

1. Select the line.

2. On the Properties Bar, under Geometry, do one of the following:Select the X­, Y­ or Z­ field, then enter a value.

Select either Start point or End point.

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06/12/13 Properties Bar

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An X indicates the point being edited.

Click the Pick Point button ( ).

Specify the point in the drawing.

3. Press the Escape key to stop.

NOTE This procedure also applies to edit the insertion point of texts, images, blocks, Xrefs, ...

To edit the vertices of a polyline

1. Select the polyline..

2. On the Properties Bar under Geometry, select Vertex.3. Click the Next/Previous arrow buttons to select a vertex.

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06/12/13 Properties Bar

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An X indicates the vertex being edited.

4. Do one of the following:

Select the X­ or Y­ field, then enter a value.

Under Vertex select Position and click the Pick Point button ( ), then specify the point in the drawing.

5. Press the Escape key to stop.

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Edit the shared properties of a selection set

1. Select the entities.The shared properties display in the Properties Bar.

2. Click the property you want to modify.The settings field of the selected property is activated.

3. Type a new value in settings field of the selected property or choose a setting from the list box, then press the Enter key or select anotherproperty.All selected entities are updated simultaneously.

4. (option) Repeat steps 2 and 3 to modify another property.

5. Press the Escape key to stop.

NOTES *Varies* displays for shared properties which are defined differently. If you edit such property, all entities in the selection setwill be equally defined for this property.

Step 3: Properties (such as the General properties), which are chosen from a list are updated instantly.

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© 2013 Menhirs NV. All rights reserved.

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06/12/13 Understanding the Customize Dialog

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Understanding the Customize Dialog

What are the CUI files

Files with the CUI extension are Customize User Interface files for BricsCAD. These XML format files replace thepreviously used menu definition files (*.mnu *.mns). CUI files can be edited with the build­in interactive editor, launchedby the CUSTOMIZE command. You can migrate CUI files between BricsCAD versions and combine them betweendifferent computers.

NOTE The Load partial CUI file ... procedure accepts IntelliCAD menu files (*.mnu *.mns) and converts them toCUI files.

Opening the Customize dialog

To open the Customize dialog do one of the following:

Choose Customize in the Tools menuIn Windows: Hover over a toolbar or a blank portion of the toolbar area, then right click and choose Customizein the context menu.

In Linux: Hover over a blank portion of the menu bar, status bar or toolbar area, then right click and chooseCustomize in the context menu.Type customize in the command window, then press Enter.Type cui in the command window, then press Enter.

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06/12/13 Understanding the Customize Dialog

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The components of the Customize dialog are:

1. File menu2. Main customization file name and location

3. Browse for main customization file button

4. Section tabs

5. Content of the currently selected section

6. Available tools tree7. Properties grid, displaying the properties of the selected item

8. Reloads default menus, toolbars, etc. overwriting the customized default.cui file.

9. Saves changes and closes the Customize dialog.

10. Closes the Customize dialog, without saving changes.

11. Saves changes and keeps the Customize dialog open.

© 2013 Menhirs NV. All rights reserved.

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06/12/13 Coordinate Input

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Coordinate Input

When you create entities in a drawing, they are located in relation to the drawing's underlying Cartesian coordinatesystem. Every drawing has a fixed coordinate system called the World Coordinate System (WCS).

You can also define arbitrary coordinate systems located anywhere in three­dimensional space. These are called usercoordinate systems (UCS) and can be located anywhere in the WCS and oriented in any direction.

To specify points and distances using the keyboard you can use the following formats:

Cartesian coordinates: x,y,z

Cylindrical coordinates: R<alpha,z

Spherical coordinates: R<alpha<beta

If you place the @­character in front of the entry, the coordinates are calculated with respect to the previous point. Thistechnique is called: Relative Coordinates.

Working with Cartesian coordinates

In the Cartesian coordinate system we use three perpendicular axes: the x­axis, the y­axis and the z­axis. All axesoriginate in the origin point of the coordinate system. The x­axis and the y­axis define a horizontal plane, while the x­axis and the z­axis and the y­axis and the z­axis define vertical planes. A point is defined by its distances to the yz­, xz­and xy­ planes. These distances are called the xyz­coordinates of a point.

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06/12/13 Coordinate Input

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If you want to enter the absolute Cartesian coordinates of a point, type the x­, y­ and z­ coordinates separated bycommas: 45.5,57.3,60

If you omit the z­coordinate, the point is placed in the xy­plane (Z = 0).

If you place the @­character in front of the entry (@x,y), the coordinates are calculated with respect to the previouspoint. This technique is called Relative Cartesian coordinates.

Using relative Cartesian coordinates to draw a rectangle

1. Launch the RECTANGLE command.

2. Specify the first corner of the rectangle.

3. In the command bar type: @<width>,<height>

<width> = the width of the rectangle in drawing units, measured along the x­axis

<height> = the height of the rectangle in drawing units, measured along the y­axis

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Working with cylindrical coordinates

In a cylindrical coordinate system we use three perpendicular axes: the x­axis, the y­axis and the z­axis. All axesoriginate in the origin point of the coordinate system. The x­axis and the y­axis define a horizontal plane, while the x­axis and the z­axis and the y­axis and the z­axis define vertical planes.

A point is defined using the following format: R<alpha, z.

R = distance to the origin in the xy­plane

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<alpha = the angle between R and the x­axis (positive angles are measured counter clockwise)

z = the height above the xy­plane.

If the z­coordinate is omitted, cylindrical coordinates are referred to as polar coordinates.

If you place the @­character in front of the entry, the coordinates are calculated with respect to the previous point. Thistechnique is called Relative Cylindrical coordinates.

Go to top

Working with spherical coordinates

In a cylindrical coordinate system we use three perpendicular axes: the x­axis, the y­axis and the z­axis. All axesoriginate in the origin point of the coordinate system. The x­axis and the y­axis define a horizontal plane, while the x­axis and the z­axis and the y­axis and the z­axis define vertical planes.

A point is defined using the following format: R<alpha<beta

R = distance from the origin

<alpha = angle in the xy­plane (positive angles are measured counter clockwise)

<beta = angle measured from the xy­plane (positive angles are measured counter clockwise, above the xy­plane)

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06/12/13 Coordinate Input

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Go to top

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06/12/13 Creating Blocks

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Creating Blocks

Commands: BLOCK, ­BLOCK, WBLOCK and PASTEBLOCK

The Block command groups entities into a block using a dialog box. The ­Block commands prompts you in thecommand bar.

The Wblock command writes blocks and other drawing parts to a separate drawing file (short for "write block").The Pasteblock command pastes entities from the Clipboard as a block in the current drawing (see Paste a selectionas a block).

General procedure to create a block

Specify the name.

Specify the insertion point.The insertion point is the base point for the block and serves as the reference point when you later insert the blockinto a drawing.

Select entities.

To create a block in a drawing

1. Do one of the following:

Click the Create Block tool button ( ) on the Tools toolbar.Choose Create Block in the Tools menu.Type block in the command bar, then press Enter.

The Block Definition dialog displays:

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06/12/13 Creating Blocks

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2. Type a name for the new block in the Name field.3. Do one of the following to specify the Base Point:

Check the Specify On­screen option.You will be prompted to specify the base point after clicking the OK button.Click the Pick point button ().The Block Definition dialog closes temporarily to let you pick a point in the drawing.Type the coordinates of the base point in the X­, Y­ and Z­field.

4. Do one of the following to select the entities to be included in the block definition:

Check the Specify On­screen option.You will be prompted to select the entities after clicking the OK button.Click the Select entities button ().The Block Definition dialog closes temporarily to let select the entities in the drawing.

5. Set the block properties:

Scale uniformly: if checked, the X­, Y­ and Z­scaling cannot be set differently.Allow exploding: if not checked, prevents the block from being exploded.Block unit: set the insertion unit for the block (see also: To insert a block).

6. Set the behavior of the selected entities after the block is created:

Retain: The selected entities remain in the drawing.Convert to block: The selected entities are replaced by the newly created block.Delete: The selected entities are deleted.

7. Click the OK button to create the block.

NOTE If the selected entities were erased by setting the Delete option in step 6, you can bring back the selectedblock entities by typing oops in the command bar, then press Enter.

To create a block using the Blocks Explorer

1. Do one of the following:

Choose Blocks... in the Settings menu.Type explblocks in the command bar, then press Enter.

The Drawing Explorer ­ Blocks dialog opens.

2. In the Drawing Explorer dialog do one of the following:Click the New button () on the Details toolbar.Choose New in the Edit menu.

The Drawing Explorer dialog closes.The command bar reads: Insertion point for new block:

3. Specify the insertion point of the new block.The command bar reads: Select entities for block.

4. Select the entities for the new block.

5. Right click to create the block.The selected entities are removed from the drawing.The Drawing Explorer dialog reopens.The Name field of the new block is selected.

6. Type a name in the Name field, replacing the default NewBlock1 name.7. Close the Drawing Explorer dialog.8. (option) Type oops in the command bar, then press Enter to bring back the selected block entities.

To save a block to a separate file

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06/12/13 Creating Blocks

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1. Do one of the following:

Click the Save Block... tool button ( ) on the Tools toolbar.Choose Save Block... in the Tools menu.Type wblock in the command bar, then press Enter.

The Write Block to File dialog opens.

2. Click the browse button () next to the Name and path field.The Save Block dialog opens.

3. On the Save Block dialog, select a folder and type a name in the File name field, then click the Save button.The Save Block dialog closes.

4. Insert units: set the insertion unit for the block (see also: To insert a block).5. To select the source entities for the new block, do one of the following:

Click the Block radio button, then select a block from the drop­down list.Click the Model space radio button, to select all the entities in the model space of the current drawing.Click the Entities radio button, then click the Select Entities button ().The Write Block to File dialog temporarily closes to let you select entities in the drawing.Right click to stop selecting entities.Click the Pick point button () to define the Base point of the new drawingorType the coordinates of the base point in the X­, Y­ and Z­field.Set the behavior of the selected entities after the block is created:

Retain: The selected entities remain in the drawing.Convert to block: The selected entities are replaced by the newly created block.Delete: The selected entities are deleted.

6. Click the OK button to create the drawing file.

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06/12/13 Creating Blocks

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06/12/13 Inserting Blocks

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Inserting Blocks

Commands: INSERT, ­INSERT, INSERTALIGNED and MINSERTThe Insert command lets you insert blocks through a dialog box.The ­Insert command inserts blocks by prompting in the command bar. BricsCAD will lookup the block name in the block definitions inthe current drawing. If the block is not found in the current drawing, the paths defined by the SRCHPATH system variable aresearched. If the block is not found there either, BricsCAD responds 'Could not find file <blockname>'

The Insertaligned command inserts a block entity, with easy alignment on existing entities. The Insertaligned command is similar tothe Insert command, but during the placement the block will be dynamically aligned with existing lines, polylines, arcs or circles. Theblock is aligned with the entity to which the cursor snaps. If no entity is snapped, the block is aligned with the X­axis of the WCS.

The Minsert command Inserts a block as a rectangular array; combines the ­Insert and Array commands (short for "multipleinsertion").

You can choose to select an existing block definition or to insert an entire drawing as a block. When you insert a drawing, a new blockdefinition is created in the current drawing. If you change the original drawing file, those changes have no effect on the currentdrawing unless you redefine the block by reinserting the changed drawing. When a block is inserted in a drawing, it is treated as asingle entity.

General procedure to insert a block:

Specify a block definition or drawing file.

Specify the insertion point.

Specify the scale.

Specify the rotation angle.

NOTES When inserting a drawing as a block, the base point, as defined by the INSBASE system variable, of the inserteddrawing is the origin point of the block. The INSBASE system variable is set by the BASE command.If a block contains attributes you will be prompted to fill out the text for each attribute in the command bar.

If the DRAGOPEN system variable is set to zero (OFF), drawings can be inserted as a block by dragging them fromthe Windows Explorer dialog into the current drawing; if DRAGOPEN = 1 (ON), the drawing will be opened instead.The INSUNITS system variable defines a drawing units value for automatic scaling when inserting blocks or

attaching Xrefs (see scheme below).

INSUNITS in the target drawing

INSUNITSin the source drawing Centimeters Inches

not specified(INSUNITSDEFTARGET

= Centimeters)

Millimeters

Inches

not specified(INSUNITSDEFSOURCE

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= Inches)

The Unit field under Block Unit is set by the INSUNITS (Insertion Units) settings variable in the source drawing. The Factor fieldexpresses the relation between the value of the INSUNITS variable in the source drawing and the target drawing. E.g. if INSUNITSis Millimeters in the source drawing and Centimeters in the target drawing, the value of the Factor field is 0.1. The Scale factor of theblock is 1,1,1.

If INSUNITS in the source drawing is Unspecified (unitless), INSUNITSDEFSOURCE is used. The value of the Factor field is 1.0 andthe Scale factor of the block expresses the relation between INSUNITSDEFSOURCE and INSUNITS in the target drawing.If INSUNITS in the target drawing is Unspecified (unitless), INSUNITSDEFTARGET is used. The value of the Factor field is 1.0 andthe Scale factor of the block expresses the relation between INSUNITS in the source drawing and INSUNITSDEFTARGET.If INSUNITS is unspecified (unitless) in both the source and the target drawing, INSUNITSDEFSOURCE and INSUNITSDEFTARGET are used. The value of the Factor field is 1.0 and the Scale factor of the block expresses the relationbetween INSUNITSDEFSOURCE and INSUNITSDEFTARGET.The values of INSUNITSDEFSOURCE and INSUNITSDEFTARGET are saved in the registry and therefore apply to all drawings inwhich INSUNITS is unspecified (unitless).

To insert a block

1. Do one of the following

Click the Insert Block... tool button ( ) on the Insert toolbar.Choose Insert Block... in the Insert menu.Type insert in the command bar, then press Enter.

The Inserts dialog opens.

2. In the Inserts dialog, do one of the following:Select an existing block definition in the Name list.Click the Browse button and select a drawing file.

3. (option) Check the Explode option to explode the block after insertion.

4. (option) Uncheck the Specify On­Screen option, then specify the Insertion Point by keying in the coordinates in the X, Y and Zfields.

5. (option) Uncheck the Specify On­Screen option, then specify the Scale by keying in the scaling factors in the X, Y and Z fields.Check the Uniform Scale option to equal the X, Y and Z scale factors.

6. (option) Check the Specify On­Screen option to specify the Rotation angle when inserting the block.

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7. Click the OK button.The command bar reads: Insertion point for block.A prompt menu displays.

6. Specify the insertion point.The command bar reads: Corner/XYZ/X scale factor <1.000000>:A prompt menu displays.

7. Right click or press Enter to accept the default X scale factor.The command bar reads: Y scale factor: <Equal to X scale (1.000000)>:

8. Right click or press Enter to set the Y scale factor equal to the X scale factor.The block is inserted.

To insert a block using the Drawing Explorer

Inserting internal blocks

1. Open the Drawing Explorer ­ Blocks dialog.

2. (optional) Choose either Detail View ( ) or Icon View ( ).

3. (option) Edit the insert options:

Choose Options... in the Settings menu or select a block, then right click and choose Options ... in the context menu.Set the insert options in the Drawing Explorer Options dialog box.

4. Do one of the following:

Select a block, then do one of the following:

Click the Insert Block button ( ) on the Details toolbar.Right click and select Insert from the context menuWhen in Icon View, double click the block.

To select an external drawing, do one of the following:

Click the Insert External tool button ( ) on the Details toolbar.Choose Insert External in the Edit menu.

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06/12/13 Inserting Blocks

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Right click, then choose Insert External in the context menu.

The Drawing Explorer ­ Blocks window closes.The command bar reads: Multiple blocks/Scale/<Insertion point for block>:

A prompt menu displays

5. Follow the instructions in the command bar to insert the block.The Drawing Explorer ­ Blocks window reopens.

6. (option) Insert more blocks.

7. Close the Drawing Explorer ­ Blocks window.

Inserting blocks from another drawing

Block Manager (Internet connection needed)

1. Open the Drawings Explorer.

2. In the Drawings pane, click the Folders tab.3. (option) If necessary, add the folder of the drawing.

4. Click the Expand icon (+) in front of the drawing.The Blocks icon of the drawing displays.

5. Click the Blocks icon.The blocks in the drawing display in the Details pane.If necessary, click the Icon View button ( ) in the Details toolbar to see thumbnail images of the blocks.

6. (option) Edit the insert options:

Choose Options... in the Settings menu or select a block, then right click and choose Options ... in the context menu.Set the insert options in the Drawing Explorer Options dialog box.

The available options are:

Align: If checked, launches the InsertAligned command to insert the block.When the Align option is checked, the Fixed Scale and Fixed Rotation options are not available.Fixed Scale: If checked, allows to insert the block at a fixed scale.Fixed Rotation: If checked, allows to insert the block at a fixed rotation.

7. To insert a block, do one of the following:

Click the Insert Block button ( ) on the Details toolbar.When in Icon View, double click the thumbnail image of the block.

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When in Detail view, double click the number in front of the block name.

The Drawing Explorer dialog closes temporarily to let you insert the block in the drawing.The command bar reads: Multiple blocks/<Insertion point for block>:

A prompt menu displays

5. Follow the instructions in the command bar to insert the block.The Drawing Explorer window reopens.

6. (option) Insert more blocks.

7. Close the Drawing Explorer ­ Blocks window.

To insert a block aligned with an entity

1. Make sure the appropriate Entity Snaps are active.

2. Type insertaligned or insal in the command bar, then press Enter.The command bar reads: ? to list blocks in drawing/~ to open the file dialog/<Block to insert> <name>:

3. Do one of the following:

Press Enter or right click to insert the most recently placed block again.

Type the name of an existing block definition in the command bar, then press Enter.

Type the name of an external block file in the command bar, then press Enter.

Type ~ (tilde) then press Enter to open the file dialog.

The command bar reads: Multiple blocks/<Insertion point for block>:

A prompt menu displays.

3. Snap to an entity.The block is aligned with the entity.

4. Click to define the insertion point.When you move the crosshairs, the block is mirrored about the selected entity or a about a line tangent to the selected entity.

5. Click to specify the mirroring of the block.

NOTE If you type the name of block in step 3, BricsCAD will lookup the block in the block definitions in the current drawing. Ifthe block is not found in the current drawing, the paths defined by the SRCHPATH system variable are searched. If theblock is not found there either, BricsCAD responds 'Could not find file <blockname>'

NOTE The block is aligned as follows: The block is rotated so that its local Z­axis is parallel with the Z­axis of the active UCS,and its local X­axis should be parallel with the tangent to the entity at the position of the snap point. When you click apoint on an entity the block is aligned with the entity. Then, by moving the mouse pointer around the insertion point, youcan choose how the block should be mirrored. The origin point of the block lies on the entity.

To insert multiple instances of a block in a rectangular array

1. Type minsert in the command bar, then press Enter.The command bar reads:

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? to list blocks in drawing/~ to open the file dialog/<Block to insert>:

2. Do one of the following:

Type ~ (press and hold the Alt gr key, then press the ~ key), then press Enter.The Insert Block file dialog displays.Select the drawing file you want to insert and press the Open button (or double click the file name).Press Enter to accept the <Block to insert>.

Type a block name, then press Enter.Optionally, type ? to display search for existing block definitions.

3. The block is attached to the cursor.The command bar reads: Multiple blocks/<Insertion point for block>:

4. Specify the insertion point.The command bar reads: Corner/XYZ/X scale factor <1.00>:

5. To define the X scale factor, do one of the following:

Press Enter to accept the default .

Type the X scale factor, then press Enter.

Click to define the X scale factor graphically.

The command bar reads: Y scale factor: <Equal to X scale (current X scale)>:

6. Repeat step 5 to define the Y scale factor.The command bar reads: Rotation angle for block <0>:

7. Do one of the following:

Press Enter to set the rotation angle to 0°.

Type a rotation angle, then press Enter.

Click to define the rotation angle graphically.The command bar reads: Number of rows in the array <1>:

8. Type the number of rows, then press Enter or press Enter for one row.The command bar reads: Number of columns <1>:

9. Type the number of columns, then press Enter or press Enter for one column.The command bar reads: Vertical distance between rows, or spacing rectangle:

10. Type the row spacing distance, then press Enter.The command bar reads: Horizontal distance between columns:

11. Type the column spacing distance, then press Enter.The block array is created as a single entity.

NOTES If you choose Multiple blocks in step 3, you are prompted to create multiple instances of the block array.It is not possible to explode a MInsert Block entity..If you type the name of block in step 2, BricsCAD will lookup the block in the block definitions in the current

drawing. If the block is not found in the current drawing, the paths defined by the SRCHPATH system variable aresearched. If the block is not found there either, BricsCAD responds 'Could not find file <blockname>'

© 2013 Menhirs NV. All rights reserved.

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06/12/13 Redefining Blocks

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Redefining Blocks

Commands: BLOCK, ­BLOCK and INSERTTo redefine a block that was created in the current drawing, you create a new block using the same name.

If the block was inserted from a separate drawing, reinsert that block.

When a block definition is redefined all instances of that block in the current drawing are updated automatically.

See also: Editing blocks and external references.

To redefine an internal block definition

1. Type ­block in the command bar, then press Enter.The command bar reads: Name for new block, or ? to list existing blocks:

2. Type the name of the block in the command bar and press Enter.The command bar reads: The block <name> already exists. Do you want to redefine it? <N>.A prompt menu displays.

3. To redefine the block definition, do one of the following:

Type Y, then press Enter.Choose Yes­Redefine block in the prompt menu.

The command bar reads: Insertion point for new block:

4. Specify the insertion point of the new block.The command bar reads: Select entities for block.

5. Select the entities for the new block.

6. Right click to create the block.The selected entities are removed from the drawing.All existing instances of the block are updated.

7. (option) To bring back the selected block entities, type oops in the command bar, then press Enter.

To reload an external drawing as a block

1. Do one of the following

Click the Insert Block... tool button ( ) on the Draw toolbar.Choose Insert Block... in the Draw menu.Type insert in the command bar, then press Enter.

The Insert Block dialog opens.

2. On the Insert Block dialog click the Browse, then select the external drawing file.

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3. Click the Insert button.An Alert box displays.

3. Click the Yes button to redefine the existing block definition.The command bar reads: Insertion point for block:

4. Continue with step 3 of the Inserting Blocks procedure.

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Defining Attributes

Command: ATTDEF and ­ATTDEFThe Attdef command defines how a block's attributes will be created through a dialog box.The ­Attdef command creates block's attribute definitions at the command prompt.

General procedure to define attributes:

specify the characteristics of the attribute, including its name, prompt, and default value;

specify the location

define the text formatting

optionally: set the attribute flags (hidden, fixed, validate or predefined).

To define an attribute

1. Do one of the following:

Click the Define Attributes... tool button () on the Tools toolbar.Choose Define Attributes... in the Tools menu.Type attdef in the command bar, then press Enter.

The Define Attribute dialog opens.

2. Define the Attribute:

Type a name in the Tag field.The Tag Identifies each occurrence of an attribute in the drawing. The name you type in the Tag field can beany combination of characters except spaces. Lowercase letters are automatically converted to uppercase.

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Type a prompt in the Prompt field.The attribute prompt displays when you insert a block containing the attribute. If a prompt is omitted, the Tag isused as the prompt instead.

Do one of the following:

Type a default value in the Default text field.For variable attributes, the default value is replaced by the actual value when you insert a block containingthe attribute.

Click the Insert Field button ( ) to assign a field value to the attribute (see Using sheet set and sheetproperties in a title block).

If the Multiple lines flag is checked, the Default text field is dimmed.

Click the button next to the Default text field.The Define Attribute dialog temporarily closes to let you create a Mtext entity.

Do one of the following:

Specify the x­, y­, and z­coordinates for the attribute insertion point.

Click the Pick Point button ( ) to specify the insertion point in the drawing.The command bar reads: Select insertion point.The Define Attribute dialog closes temporarily.

(option) Set the Invisible attribute flag.Attributes with the Invisible flag set do not display nor print.If the ATTMODE (Attribute Display Mode) variable is set to 2, all attributes display, including Hidden attributes.(option) Set the Constant attribute flag.Attributes with the Constant flag set cannot be edited.(option) Set the Verify attribute flag.Attributes with the Verify flag set must be explicitly validated when a block containing such attributes isinserted.

(option) Set the Preset attribute flag.When inserting a block you are not prompted to define attributes of which the Preset flag is set. You can editattribute afterwards though.

(option) Set the Lock Position attribute flag to lock the position of the attribute within the block reference.Unlocked attributes can be moved relative to the rest of the block using grip editing and multiline attributes canbe resized.

Define the Text properties: Text Style, Justification, Text height and Rotation.

3. Click the OK button to create the attribute in the drawing.The Define Attribute dialog closes.

4. (option) Right click to reopen the Define Attribute dialog, then repeat steps 2 and 3 to create another attribute.

Using sheet set properties in a title block

1. Create the sheet set.

2. Define the custom sheet set and sheet properties.

3. Open a sheet (layout) from the sheet set.

4. Create the title block source entities in the paper space layout:

Create the borders, line work and fixed texts.

Create attributes with fields that refer to sheet set, subset and sheet properties (see To define an attribute).

See the SHEETSET command to learn more about default and custom sheet set, subset and sheetproperties.

Custom sheet set properties:

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Sheet properties and sheet custom properties:

5. Create a block from the title block source entities.

6. Copy the block to drawing in one of your block folders (see To insert a block form another drawing).

7. Delete the title block source entities.

8. The title block can be inserted in the other sheets of the sheet set and in any other sheet set where the samecustom sheet set and sheet properties exist. All fields that refer to default or custom sheet set, subset or sheetproperties are filled out automatically. If no value is available, a field displays hyphens (­­­­) (see also Placingblocks with attributes).

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Bibliografia

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