final presentation for mobile strategy
TRANSCRIPT
Final PresentationEvan, Tana, David
3G
G G G
Gaining
Grounds
In
Games!
Gaining
Grounds
In
Games!
Entry in
mobile Gaming
market
Entry in
mobile Gaming
market
great
David
Goliath
P P P
P P PPopular Possible Profitable
$100K
4Q
Answer the assumption
Are there still great opportunities
in iPhone app market?
Are there still great opportunities
in iPhone app market?
correct
Smart Phone Market Grow Fast
5075
110150
190
250
350
490
650
200220
270300
320350
400420
470
0
100
200
300
400
500
600
700
2005 2006 2007 2008 2009 2010 2011 2012 2013
Unit Shipments of Smartphones
vs PCs Smart Phone
Sources: Morgan StanlyIt brings great Potential market for your business
Even faster in the future
Smart phone becomes popular game
console
Some changes already happen,Gamers are ready to play on mobile
53%
59%
38%
72%
0%
10%
20%
30%
40%
50%
60%
70%
80%
DS PSP iPhone iPad
Willing to pay more than $10 per month to play?
People are not only ready to play but also they are willing to pay
The facebook connect, Game Center will
push the game market even further
Play with their friends anytime, anywhere they want, via 3G network
bring incredible user experience for your gamer
All you have to do is get a game in to the
App Store and money will start rolling in
to fund the company’s next title?
If market is so good, does that true
All you have to do is get a game in to the
App Store and money will start rolling in
to fund the company’s next title?
Unfortunately
Competition is extreme high
1605 games released in one
month,
Average earned $3050,
50% game earned ≤ $682,for one year
It is not the profits we expect
80-20
In fact ..
90% revenues
Shared by 10% games
It’s a game called All or nothing
Competition/war between platform
You need to choose the rightside
A team of five people can compete the
market?
if the competition is so high
It depends
Angry Bird earns 4.5m,in 1 year,
With 12 employees.
It costs $15000 ~ $50000to develop a casual iPhone game
It doesn’t depend on the company size, and money you invest
This game is so simple, not harder than anything your team can easily made
Use you money wisely
Strategic Product
Development
Efficiency Marketing Plan
But it does depend on the way you use your money, you need to prepare
What our analysis can help
The biggest category:
Casual Game is
Only 1theme, 3 ~ 5 stages,
play in 5 ~ 20 mins,
but
$2.25b market,
over 200m player, grow 20%
http://www.redherring.com/Home/17429
http://www.casualconnect.org/newscontent/11-
2007/CasualGamesMarketReport2007_KeyFindings.pdf
Biggest market, cost low
0%
5%
10%
15%
20%
25%
30%
35%
<13 13-17 18-24 25-34 35-44 45-54 55+
iPad
iPhone
Age Group
iOS cross all age group
> 25, they are older, richer and still want to be entrainment willing to
buy
0%
5%
10%
15%
20%
25%
30%
35%
<13 13-17 18-24 25-34 35-44 45-54 55+
iPad
iPhone
Age Group 65 % of Casual Gamer
Gender
0%
10%
20%
30%
40%
50%
60%
70%
80%
Male Female
Play
Pay
Casual Gamer
Need balance
Female gamer is fewer, but as active as male player . They dominate
casual game
User Analysis
Target User
25 ~ 55 age
range
Casual Gamer
Both Male and Female
Maximum your user base
Product Analysis
Casual
Social Interactive Allow Users become our marketers by promotion the
games, it will largely reduce the market budget
Trend of Game Center and Facebook Platform
In-app purchases Another way to earn revenue, and extend the life cycle
with limited cost
Lite Version
Cross selling Significantly increase the # of downloads
These are existing tech can help your product
Risk Analysis
Competition Risk
310, 000 of games
iPhone vs. Android vs. Window Phone
Technological Risk
System update
Finance Risk
Operation fees
Marketing budget
Apple approve risk
Reject , or Delay 7 days - 36 days
http://148apps.biz/app-store-
metrics/?mpage=catcountWill be cover in later section
Business Goal
User Experience
Business Goal User Experience
Business Goal User Experience
Design is not art
Technology serves people
Experience belongs to User
Great design is invisible
Simplicity is ultimate sophistication
Surface
Skeleton
Structure
Scope
Strategy
Content
Simple, Adorable, Stylish
Fun, Interactive, Engaging
Catchy Visual + Audio
Customizable Characters
Function
GPS, Campus, Accelerometer
In Game Avatar
Game Center / Facebook Connect
Save & Continue
Flow Diagram
Intro Flash
Home Page
Instructions Play
Setting
Custom Avatar
Sounds
Start
Game Level Content
Share
Game Centre
More
Upgrade
Other Games2
Purchase Gold Coins
Back Story1
Wireframe
Play
Share
More
InstructionLogo
Q1 Q2 Q3 Q4
Business
Goal
Revenue
Finish Game 1
Prepare for Launch
Acquire Loyal
Followers
Extend Fan Base
Market Causal Gamers, Male & Female, 25-55 years old
Theme Production Product Launch Launch/Add-ons Cross Selling
Product /
Feature
Platform Iphone/ Ipod/ Ipad
Capabilities Social Network functions, Custom Avatar
Virtual Goods Purchase
Add-on more
Virtual Goods
Cross Selling
Road Map Design and Develop Launch
Q1 Q2 Q3 Q4
Business
Goal
Revenue
Finish Game 1
Prepare for Launch
Acquire Loyal
Followers
Extend Fan Base
Market Causal Gamers, Male & Female, 25-55 years old
Theme Production Product Launch Launch/Add-ons Cross Selling
Product /
Feature
Platform Iphone/ Ipod/ Ipad
Capabilities Social Network functions, Custom Avatar
Virtual Goods Purchase
Add-on more
Virtual Goods
Cross Selling
Road Map Design and Develop Launch
Q1 Q2 Q3 Q4
Business
Goal
Revenue
Finish Game 1
Prepare for Launch
Acquire Loyal
Followers
Extend Fan Base
Market Causal Gamers, Male & Female, 25-55 years old
Theme Production Product Launch Launch/Add-ons Cross Selling
Product /
Feature
Platform Iphone/ Ipod/ Ipad
Capabilities Social Network functions, Custom Avatar
Virtual Goods Purchase
Add-on more
Virtual Goods
Cross Selling
Road Map
Production: Game 1
Design and Develop Launch
Q1 Q2 Q3 Q4
Business
Goal
Revenue
Finish Game 1
Prepare for Launch
Acquire Loyal
Followers
Extend Fan Base
Market Causal Gamers, Male & Female, 25-55 years old
Theme Production Product Launch Virtual Goods Cross Selling
Product /
Feature
Platform Iphone/ Ipod/ Ipad
Capabilities Social Network functions, Custom Avatar
Virtual Goods Purchase
Add-on more
Virtual Goods
Cross Selling
Road Map
Production: Game 1
Extra Addons/Game/
Lite: Game1
Design and Develop Launch
Production: Game 2
Q1 Q2 Q3 Q4
Business
Goal
Revenue
Finish Game 1
Prepare for Launch
Acquire Loyal
Followers
Extend Fan Base
Market Causal Gamers, Male & Female, 25-55 years old
Theme Production Product Launch Lite Launch/Add-
ons
Cross Selling
Product /
Feature
Platform Iphone/ Ipod/ Ipad
Capabilities Social Network functions, Custom Avatar
Virtual Goods Purchase
Add-on more
Virtual Goods
Cross Selling
Road Map
Production: Game 1
Extra Addons/Game/
Lite: Game1
Design and Develop Launch
Production: Game 2
New Level: Game 1
Q1 Q2 Q3 Q4
Business
Goal
Revenue
Finish Game 1
Prepare for Launch
Acquire Loyal
Followers
Extend Fan Base $100K
Market Causal Gamers, Male & Female, 25-55 years old
Theme Production Product Launch Lite Launch/Add-
ons
Cross Selling
Product /
Feature
Platform Iphone/ Ipod/ Ipad
Capabilities Social Network functions, Custom Avatar
Virtual Goods Purchase
Add-on more
Virtual Goods
Cross Selling
Road Map
Cross Selling: Game 1
Production: Game 1
Extra Addons/Game/
Lite: Game1
Design and Develop Launch
Production: Game 2
New Level: Game 1
Risk Mitigation GridQ1 Q2 Q3 Q4
Risk
Mitigation
Competition Risk
Financial Risk
Apple Approve Risk
Copy Cat Competitors
Technological Risk
Read & follow Apple Iphone app guideline as much as possible
Keep some reserved contingency fund
Keep an eye on the new technology
Market research
unique game idea
Thorough
Marketing Effort
Evaluate imitation apps & try to one-up
them
Consider using
contingency fund
for the Q4 Launch
Consider new
funding
Human resource development, find way
to continue to recruit talent to help
improve production and marketing
Develop backup financing plan. Continue
to find ways to seek private equity or
venture capital financing
End
Nothing behind
Important points
Market analysis & recommendations
Product design recommendations
Roadmap recommendations
Answers of the Assumption
Yes, there is still a great opportunities
Mobile market is growing even faster
Smart phone is a popular game console
Big fish joins the game: Apple Game Center, Facebook, the market will grow even faster
However, competition is extremely high
1605 games released in one month,
Average game earned $3050 / year
50% game only earned $682 / year
But, it is still a great potential market
Perfect for small company
Use resource correctly
Face competition
Q1 Q2 Q3 Q4
Business
Goal
Revenue
Finish Game 1
Prepare for Launch
Acquire Loyal
Followers
Extend Fan Base
Market Causal Gamers, Male & Female, 25-55 years old
Theme Production Product Launch Virtual Goods Cross Selling
Product /
Feature
Platform Iphone/ Ipod/ Ipad
Capabilities Social Network functions, Custom Avatar
Virtual Goods Purchase
Add-on more
Virtual Goods
Cross Selling
Road Map
Cross Selling: Game 1
Production: Game 1
Extra Addons/Game/
Lite: Game1
Design and Develop Launch
Production: Game 2
New Level: Game 1