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Design for Learning Chris Tough & Nathan Bankhead Design for Learning Chris Tough & Nathan Bankhead “Put the Woopah! back into welsh!”

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Page 1: Project presentation

Design for LearningChris Tough & Nathan Bankhead

Design for LearningChris Tough & Nathan Bankhead

“Put the Woopah! back into welsh!”

Page 2: Project presentation

Keywords

Welsh Language

Dragon

Sheep

Manga

Fighting

Training

Anime Flash

Page 3: Project presentation

Story

Snap the infamous dragon is currently in training combining his kung fu art with his welsh language to create the ultimate form of welsh kung fu.

Page 4: Project presentation

He trains with Balwen, his master, whom is a sheep lives high upon the mountain of Snowdonia. Snap needs your help to improve his welsh.

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Join the humorous characters Snap and Balwen to play this special ‘Ultimate’ E-learning Language game. The game is suitable for Early Learning boys (aged 6-10) whom are beginning to learn some welsh keywords, however the learners should be in the company of parents/adults/

teacher

s.

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The game has been designed to help children to extend their knowledge of key subjects in the welsh language that may interest a young boy/girl at their given age. Control of the mouse is developed as hand to eye co-ordination improves. Sound is not entirely required to play this E-learning game, this game is not only playable via just computer screen and mouse, it can also be utilised as an “Inclass” activity that allows pairs to challenge each other for who knows the words best.

Game Brief

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Colours – Animals – Sports – Glas – Blue Ci – Dog Pel-Droed

– FootballMelyn – Yellow Ceiliog – Rooster

Tenis – TennisCoch – Red Cyw’iar – Chicken Pel-Rwyd

– NetballDu – Black Mochyn – Pig Rygbi – RugbyOren – Orange Ceffyl – Horse

Nofio – SwimmingGwyn – White Hywaden – Ducks

Dawnsio – DancingGwyrdd – Green Cath – Cat Pel-

Fasked – BasketballLlwyd – Grey Pysgod – Fish Hoci –

HockeyPinc – Pink Robin – RobinPorffor – Purple Ddraig - Dragon

Topics

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Context (Research)

Game LayoutThere are several User interfaces

throughout the game that make up a stereotypical Fight’em game. We

asked ourselves what is the stereotypical genre? And how can

you describe it. We came across this featured post on the game form

“Gamasutra”.

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“By contrast, SF4 has the heads-up display from a battlemech game: there's gauges and numbers and such all over the screen, with no indication what each affects or is affected by.  If we wanted to add time-dependent resources to SF2's spatial resources, that's wonderful, but make it fatigue or anger or smugness or overconfidence, and animate it in the character's body language and facial expressions, not some abstract gauge far from the player's focal point.”  

Street Fighter IV and the defenseless genre

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I remembered these lessons mostly because the way I was taught was mostly through the bellowing of key words in Games, Songs and just general learning created by the teachers to entertain and help me learn that much quicker.

Learning LayoutFor the whole of my education,

secondary and primary, in actual lessons I have always remembered French, German, and Welsh out of all my subjects they just seemed to sink in best perhaps of its teaching methods having the greatest affect on my learning capability.

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Page 12: Project presentation

Behaviorism

Behaviorism is a theory of animal and human learning that only focuses on objectively observable behaviors and discounts mental activities. Behavior theorists define learning as nothing more than the acquisition of new behavior.

Method 1. • Break the dialogue to simpler parts.• For each part, learner imitates modeled phrases.• Repeat sentences until pronunciation and syntax correct.• When each sub section is perfected, perform whole dialogue.