Escalando a Gestão Ágil com SAFe - Manoel Pimentel

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Escalando a Gestao gil com SAFe - Manoel Pimentel

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<ul><li> 1. Escalando MANOEL PIMENTELa Gesto gilcom SAFe(Scaled Agile Framework)</li></ul> <p> 2. ECOSSISTEMA 3. Sobre mim... Mais de 18 anos em TI Agile Coach na AdaptWorks Presidente da Agile Alliance Brazil J atuou em vrias organizaes grandes e complexas(Sicoob, Stefanini, Oi, GVT, XP, Ita, Localiza...) Um dos pioneiros em Agile no Brasil Criador da revista Viso gil Chairman do Agile Brazil 2013 Escritor/Revisor/Palestrante Certified Scrum Professional, Certified Alpha Coach,SPC (Scaled Academy) e Licensed Trainer deManagement 3.0twitter.com/manoelpwww.adaptworks.com.br 4. A PRIMEIRA DCADAhttp://naturalignment.com/wp-content/uploads/2014/05/dark-road.jpg 5. ! !!! "Documents Documents Unverified Code Software 6. ? ? ? INCERTEZAS ? ? ? 7. FEEDBACKABILIDADE 8. QTDTempo 9. QTDTempoBaixa 10. QTDFEEDBACKABILIDADETempoBaixaAlta 11. OrganizaoScrum (parte gil)Parte No-gil 12. A SEGUNDA DCADAhttp://naturalignment.com/wp-content/uploads/2014/05/dark-road.jpg 13. UM NOVO DESAFIO 14. EXISTE VIDA ALM DO CDIGO 15. EXISTE VIDA ALM DO SEU TIME 16. Organizaorea no gilCombinaodeFerramentasgeis 17. COMO SE ESCALA ALGO ARTESANAL? 18. OBSTCULOSOU QUESTES A SEREM VENCIDAShttp://www.designnation.de/Media/Galerie/49200dfc9cef4,dark-zombi-ninja-.jpg 19. ESCALARRESTRIES DE ARQUITETURAGOVERNANADISTRIBUIRINTEGRAO COM REAS NO-GEISTRANSIOPOLTICAALINHAMENTO 20. UM OLHAR ALM 21. ESCALANDO AGILEhttp://images.fineartamerica.com/images-medium-large/black-pyramid-barry-styles.jpg 22. PRIMEIRA COISA:TIPO DE ESTRUTURAORGANIZACIONAL 23. Tipos de Redes - Paul Baran 24. SCRUMPURO 25. ? ? ? ? 26. + FERRAMENTAS 27. TOOLSManagement 3.0 SAFeLean.http://flipthetruck.files.wordpress.com/2013/07/batman-trilogy-special-4.pngKanbanScrumXP 28. SEGUNDA COISA:MOTIVACAO 29. A BASE PARA ESCALAR 30. THE HOUSE OF LEAN 31. ESCALANDO NAPRTICA 32. COMO ESTRUTURAR OS TIMES?TeamTeamTeamTeamTeamTeamTeamTeamTeam 33. SILOSBefore Agile: Typical Functional SilosManagement Challenge:Connect the Silos 34. FRACTAL (TIMES MULTIDISCIPLINARES)Team1Team100 35. INICIAT I VASDIFERENTES 36. UM FORMATO DISTRIBUDOTeamSprintSprintSprint SprintSprint SprintTeamSprintTeamSprint 37. MESMA I N I C I AT I VA 38. SINCRONIZAO E CADNCIATeamSprint Sprint SprintTeamSprint Sprint SprintTeamSprint Sprint Sprint 39. ProgramaTimeDailyScrumTeam ADailyScrumDailyScrumDailyScrumDailyScrumDailyScrumDailyScrumDailyScrumDailyScrumDailyScrumDailyScrumDailyScrumDailyScrumDailyScrumDailyScrumScrum-of-ScrumsScrum-of-ScrumsTeam ATeam A 40. QTDTempoBaixaAltanossa metaFEEDBACKABILIDADE 41. QTDTempoBaixaAltatransionossa metaFEEDBACKABILIDADE 42. ENTREGAR NACADNCIA DE UM TREMhttp://www.therealtrainshow.com/wp-content/uploads/2014/08/Steam-Train-groing-through-Scranton1.jpg 43. ART - AG I L E RELEASE TRAINhttp://www.therealtrainshow.com/wp-content/uploads/2014/08/Steam-Train-groing-through-Scranton1.jpg 44. TeamIntegrao DocumentaoSprint Sprint SprintTeamSprint Sprint SprintTeamSprint Sprint Sprint ReleaseTestes Cdigo 45. P I - PROGRAM INCREMENTMay July Sepv1.0 v1.5 v2.0Features! Road Rage Completed(single user)! Brickyard Ported (singleuser)! Road Rage multiuserdemonstrable! First multiuser gamefeature for Road RageFeatures! Road Rage (Multiuser) firstrelease! Brickyard Ported multiuserdemo! New features for bothgames (see backlog)Features! Road Rage Ported(part I)! Brickyard port started(stretch obj. to complete)! Distributed platform demo! ALL GUIs for both gamesdemonstrable! New features (seeprioritized list) Stretch Objectives ! Demo of Beemer gameHigh Confidence Medium Confidence Marquee Features Only 46. Release on DemandMajorRelease SubsystemreleaseCustomerPreviewMajorRelease NewFeaturePI PI PI PI PIDevelop on Cadence 47. DEFINITION OF DONEDOD 48. time(S) + outras reasReleasable SolutionSystem IncrementWorkingSoftwareRelease: Additionalactivities, including systemvalidation, documentation,etc.System Increment: All teambacklog items integrated,tested, demonstrated atSystem DemoWorking Software: Teams finishiteration backlog stories, demonstrateat Team iteration Demotimetime(S) 49. RELEASE PLANNING 50. MAPEAMENTOS DE RISCOS ENTRE ASDEPENDNCIAS DOS TIMESTeamSprint Sprint SprintTeamSprint Sprint SprintTeamSprint Sprint SprintTeamSprint Sprint Sprint 51. PROGRAM BOARDTeam ATeam BTeam CTeam DReleaseSprint 1 Sprint 2 Sprint 3 Sprint 4 52. Sprint 1.1 Sprint 1.2 Sprint 1.3 Sprint 1.4 Sprint1.5(IP)Milestones/EventsUnicornsDolphinsBearsEaglesIguanasBlue! = FeaturesRed String = A dependency requiring storiesor other dependencies to be completed beforethe feature can be completed= SignificantDependencyAntelopeTarantulasNeeds UX HelpNeeds SysArch HelpOrange! = Milestone/EventPI 2 &gt;&gt;&gt;Red/Pink! 53. OUTRAS REASPODEM PART I C I PARReprinted by Permission of TradeStation Technologies 54. ProgramaP I P ITimeAgile TeamSprint Sprint SprintAgile TeamSprint Sprint SprintAgile TeamSprint Sprint SprintAgile TeamSprint Sprint SprintSprintSprintSprintSprintOutros TimesProcesso Interno do Time Processo Interno do Time 55. TeamIntegrao DocumentaoSprint Sprint SprintTeamSprint Sprint SprintTeamSprint Sprint Sprint ReleaseTestes Cdigo 56. MIXANDO TUDO 57. A IDEIA CHAV E INTEGRAO 58. SINCRONIZAO 59. KANBAN NO PORTFOLIOExecutive Developer2. Review! Epic ValueStatement! RefineC O L L A B O R A T I O Nunderstanding! Calculate WSJF1. Funnel! New businessopportunities! Cost savings! Marketplacechanges! Mergers/Acquisitions! Problems withexisting solutionsBusinessEpicBusinessEpicArch.EpicA G I L E RELEASE T R A I NA G I L E RELEASE T R A I NA G I L E RELEASE T R A I N5. Implementing! Ownership transitions! Teams begin implementing at release planningboundaries! Teams break Epics into features! Analyst support on pull basis3. Analysis! Solutionalternatives! Refine WSJF! Cost Estimate! LightweightBusiness case! Go/No Godecision4. Portfolio Backlog! Epics approved byPPM Team! Continuousprioritization ofapproved Epicsusing WSJFEpicOwnerSolution ArchitectManagementPortfolio BacklogNFRs 60. PONTOS DE INTEGRAO COMGOVERNANA 61. INTEGRAO COM TIMES GEIS ( ENO-GEIS) 62. PRTICAS DE XP(EXTREME PROGRAMMING)ArquiteturagilIntegraoContinuaTestePrimeiroRefatoreTrabalhe emParPropriedadeColetiva 63. DE ONDE VEIO ISSO? 64. CASES 65. UMA COMPILAONO UM SONHO 66. FRAMEWORK 67. O SAFE NO RESPONDETUDO.ELE ESTABELECE ALGUMASRESTRIES GEIS PARA O NVELDE PORTFOLIO, PROGRAMA E TIME 68. ELE ATUA COMO UMPONTO DE PARTIDA ( R E S T R I E S ) EASSUME QUE CADA TIME,CADA PRODUTO, PODER EMERGIRPRTICAS ESPECFICAS DE FORMA DINMICA. 69. DPA CDPA CP DDA CP DA CP DA CP DA CP DA CP DA CPA C 70. RESUMINDO: 71. A I D E I A NO VOCADOTAR SAFEOU CHAMAR S E UPROCESSO DE SAFE 72. CHAME SUA ABORDAGEMCOMO QUISER. 73. O IMPORTANTE :PENSE LEANESCALE OS BENEFCIOS GEISSEJA GILPORTFOLIO PROGRAMA TIME+ VALOR- DESPERDCIO 74. EPENSE LEANESCALE OS BENEFCIOS GEISSEJA GILPORTFOLIO PROGRAMA TIMEIntegre (e influencie) osobjetivos estratgicosIntegre os times geis(e os no-geis )Gere valor+ VALOR- DESPERDCIO 75. www.scalingagilecenter.com/10dicas-safe#WEBINAR#VIDEO-CAST#E-BOOK 76. PERGUNTAS E RESPOSTAS 77. OBRIGADOWWW.ADAPTWORKS.COM.BRTWITTER.COM/MANOELPMANOEL@ADAPTWORKS.COM.BRWWW.SLIDESHARE.NET/MANOELP </p>